05-12-2019, 07:51 AM | #11 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Well, that went...poorly
I think both this and a previous reply kind of miss the point of the original post. It's not actually about wolves qua wolves, but showing an example of combat. Not everything (in fact, hardly anything) is improved by nitpicking it half to death.
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05-12-2019, 08:07 AM | #12 |
Join Date: Jun 2007
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Re: Well, that went...poorly
Who is nitpicking anything? Shinanju certainly didn't seem upset that I talked about running the combat with dog stats instead of wolf stats. No one was saying "you're doing it wrong" or anything like that (not until your post anyway). We were just talking about different ways of running a combat encounter with wolves.
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05-12-2019, 08:47 AM | #13 |
Join Date: Dec 2017
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Re: Well, that went...poorly
I don't think there is any need to re stat them; a healthy adult wolf could definitely mess you up if it were fighting you to the death. The important connection to reality here is behavior rather than ST score: natural predators are risk averse because the ones that get badly injured die of infection and/or starvation.
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05-12-2019, 10:17 AM | #15 | |
Join Date: Jun 2007
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Re: Well, that went...poorly
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05-12-2019, 12:05 PM | #16 | |
Join Date: Jan 2015
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Re: Well, that went...poorly
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I was surprised at how one-sided the combat was. In retrospect, I shouldn't have been. The wolves were getting up to six attacks a turn, doing 1d+1 damage each, while the humans got two and were extremely unlikely to take out any of the wolves in a single turn. The wolves also got numerous chances to take the battle to the ground (HTH), where the humans were at even greater disadvantage. At best, they'd retain a dagger, doing equal damage (1d+1) to the wolves, but still dealing with multiple opponents. Unless the wolves missed a lot and the humans did major damage, the wolves were going to reduce them to cooling meat in short order. RaniE's combat using dog stats was very interesting, and more in line with how I thought the combat would go before I ran mine. Reducing the wolves' ST from 10 to 6 meant it was possible to kill a wolf in one shot, and thereby effectively reduce their numerical advantage much more easily, and reducing the number of wolves attacking seems to be the best way to survive the encounter. Reran my original combat with THREE humans versus six Original Flavor (tm) wolves. It went a bit longer, but still ended with all three humans--and one wolf--dead. Statting wolves as medium dogs makes the combat much more survivable for the humans, but that's really a matter of taste. Plus, I agree that realistically, the wolves would be unlikely to attack a couple of armed humans unless they had no choice, and would back off in favor of easier prey if the humans put up a strong defense. Either way (Wolves as Wolves, or Wolves as Dogs), I am pleased that they represent a real threat. Too many games treat ordinary animals as unthreatening--the PCs are simply too powerful (at least at higher levels) to have to worry about them. One of the things I like at TFT is that "It's just a bear" or "It's just some wolves" are not words one is likely to hear spoken even by experienced heroes. |
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05-12-2019, 12:15 PM | #17 | |
Join Date: Jun 2007
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Re: Well, that went...poorly
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edit: Three vs six, and the wolves still winning. Yeah, I think for the humans to have a good shot there you want to add missile weapons into the mix, and probably increase the humans level of armor protection. Two guys with full plate and small shield will be nearly invulnerable to the wolves, and if they do bring them to ground, the +4 to hit will help the heavily armored fighters more than it will help the wolves. But it won't be the best tactic against non-wolf fights of course. After the wolf combat I tried running two fighters vs two giant snakes. I did this I think five times. The snakes won every time. The best outcome for the humans was when I left the pre-generated fighters behind and had one with a horse bow and DX 14. He actually managed to hit the snakes. That -3 to DX when attacking them is brutal. Anyone in armor can't hit, anyone not in armor won't survive long against 1d+1 damage. I think I might have to try two heroes vs one snake, see how that goes. I think the snake is still the favorite there to be honest. Last edited by raniE; 06-08-2019 at 04:28 AM. |
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05-12-2019, 01:27 PM | #18 |
Join Date: Aug 2005
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Re: Well, that went...poorly
Being outnumbered in TFT is a recipe for disaster. Being slower in TFT is a recipe for disaster. Using missile weapons to lower the odds is invaluable.. Next is having a Pole Weapon to get a first strike in. Also, in a pack, if the alpha attacks the rest will, usually, join in. Add a 3/IQ to see if alpha rushes in or stalks.
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05-12-2019, 01:34 PM | #19 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Well, that went...poorly
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It just seemed that the tone was starting to shift to "of course, you ran the wolves wrong, because they would have bolted," and that was detracting from what seemed to me to be the main point, especially as the OP acknowledged it in the first post.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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05-12-2019, 03:21 PM | #20 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Well, that went...poorly
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A Giant Poisonous Snake is a good match for two ITL heroes. https://www.hcobb.com/tft/firepower.html
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