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Old 04-08-2019, 06:24 PM   #1
wolf90
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Default Geomorphing Playmats

For those interested, here is the current "matchability" of the playmats. Some edges match perfectly, some require some minor overlays, some edges don't match at all. If a map is in parentheses, e.g. (M5), that means you will need a few overlays for it to completely match. If a map is not listed after the edge label, that implies the overlays required were beyond the "easy" level to match edges.

Map Edge

M1 North: (M1), M4
M1 East: M5, M6
M1 South: (M1), M3, (M4), (M5), M7
M1 West: M5, M6

M3 North: M1, (M5), (M6), (M7)
M3 East: M4
M3 South: M6
M3 West: M4

M4 North: (M1), (M4), M5, M6, (M7)
M4 East: M3, M7
M4 South: M1, (M3), (M4), (M5), (M7)
M4 West: M3, M7

M5 North: (M1), (M4), (M5), (M6), M7
M5 East: M1
M5 South: (M3), M4, (M5), (M7)
M5 West: M1

M6 North: M3
M6 East: M1
M6 South: (M1), (M3), M4, (M5), (M7)
M6 West: M1

M7 North: M1, (M5), (M4), (M6), (M7)
M7 East: M4
M7 South: (M3), M5, (M7)
M7 West: M4

I will be using this to guide future maps, with a goal of expanding the matching options for those that don't have all the maps. Some edges (M3 South and M6 North) are fairly unique and less likely to be reused, but by no means forgotten! Plus, I may still add a new map edge or two into the mix . . .

D.
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Old 04-08-2019, 08:34 PM   #2
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Default Re: Geomorphing Playmats

Depending on your definition of "some minor overlays," they all match.

Gets out overlays, cracks knuckles, and sets to work

;)
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Old 04-08-2019, 08:43 PM   #3
wolf90
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Default Re: Geomorphing Playmats

I was going for "easy" . . . !

Here are some possible mega-mat map layouts:

3 - 4 - 7
6 - 1 - 5
4 - 3 - 4

7 - 4 - 3 - 4
5 - 1 - 6 - 1
4 - 7 - 4 - 3
1 - 5 - 1 - 6

As can be seen, maps 1 and 4 are currently the "glue" to hold other maps together. I will be trying to expand that function to future maps.

D.
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Old 04-08-2019, 08:52 PM   #4
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Default Re: Geomorphing Playmats

I've been getting two of each map. For running convention games where table space is at a premium, I can run (4) 1-map 2-player games at once; running them in pairs of identical scenarios helps speed set-up and player instructions.

And then I have lots of choices for the mega-map layouts when space allows!

(It also helps that I haven't invested in the cardboard side of the game and can afford to dedicated the Ogre budget to neoprene...)
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Old 04-08-2019, 11:09 PM   #5
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Default Re: Geomorphing Playmats

Hope this becomes a pinned post
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Old 04-09-2019, 04:41 AM   #6
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Default Re: Geomorphing Playmats

Quote:
Originally Posted by Izzy_B View Post
Hope this becomes a pinned post
Yes, please "sticky" this, Drew. And then edit the OP as you create more playmats.

Thanks,
Bowser
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Old 04-09-2019, 06:46 AM   #7
Andrew Hackard
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Default Re: Geomorphing Playmats

Thread is now stuck.
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Old 04-09-2019, 11:00 AM   #8
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Default Re: Geomorphing Playmats

I assume that all matching edges are "opposite" ones on the map listed? That is, for M? North, you're matching against M? South, etc. I don't have any time to do it now (prepping for tomorrow's scheduled Combine invasion of the Low Countries, er, I mean trip to the Netherlands! :P), but I wonder if any of the non-opposite sides match well-enough to be listed as well.

Also, a list of the actual overlays needed (quantity and type, if not position) sounds like a useful spreadsheet. Heck, that could be done for all map/side combos, eventually. Yet something else to see if I ever have the time for... :)

Awesome job Drew & co., I can't wait to get my latest playmats (which, of course, will arrive just after I depart. *sigh* :))!
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Old 04-09-2019, 02:31 PM   #9
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Default Re: Geomorphing Playmats

Drew, could you post images please of a straight overhead shot of the new mats like were shown for all the others on KS? Then I could put together some combined images showing the tiling combos which are much more graphic than just the listings.
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Old 04-09-2019, 07:50 PM   #10
wolf90
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Default Re: Geomorphing Playmats

Quote:
Originally Posted by Izzy_B View Post
Hope this becomes a pinned post
Quote:
Originally Posted by Bowser View Post
Yes, please "sticky" this, Drew. And then edit the OP as you create more playmats.
I will probably move this to the "Ogre Tools" thread eventually (which could use a little pruning itself to make it more useful to new players) but I'll leave it here for now. And yes, I will endeavor to keep it up to date.

Quote:
Originally Posted by offsides View Post
I assume that all matching edges are "opposite" ones on the map listed? That is, for M? North, you're matching against M? South, etc.
That is correct.

Quote:
Originally Posted by Cat View Post
Drew, could you post images please of a straight overhead shot of the new mats like were shown for all the others on KS? Then I could put together some combined images showing the tiling combos which are much more graphic than just the listings.
I will look into this.

D.
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