04-10-2019, 12:06 PM | #31 |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: FnordCon Update
Movement is between 0 and 5 car lengths each turn...aside from a different procedure for maneuvers, it's conceptually the same as if CWC had single-phase movement instead of 5-phase. Line up on the start mark, move to the end mark, pivot using the key if not going straight, repeat as necessary.
Leaves me excited to see the full car-creation rules...things like how armor points and crew points are decided for any given division.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ Last edited by TheAmishStig; 04-10-2019 at 12:15 PM. |
04-10-2019, 12:30 PM | #32 |
Administrator
Join Date: Aug 2006
Location: The Central Network
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Re: FnordCon Update
For the version of the rules we used at FnordCon this past weekend, the Armor sliders on the four sides of the Dashboard are set to whatever you have agreed upon as the Armor value you are using for your game. The way to customize your per-side defense beyond that in the current rules is to equip Structure cards to specific sides of your vehicle.
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04-10-2019, 12:56 PM | #33 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: FnordCon Update
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04-10-2019, 01:31 PM | #34 |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: FnordCon Update
Don't feel too bad, that makes two of us. I'm curious to see what becomes of the rules once they're finalized.
And I swear to fnord, I will get a first impressions review written at some point, but I can't in good conscience write something where I just fawn, given how much I've stressed it getting a fair shake. Fanboying is no more fair than going in with a chip on my shoulder, after all. Also: Hey Jimmie!
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04-10-2019, 02:20 PM | #35 | |||||
Join Date: Dec 2007
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Re: FnordCon Update
Odd -- my experiences were almost exactly the opposite:
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That said: I spent most of the games at Speed 5, and never really had a problem with control -- the playmats were big enough to allow "edge of the world" tactics, saving Control for when it was needed. So I can't agree with the statement "staying at speed 5 all the time was tantamount to suicide". Quote:
One other comment: Instead of all the fiddly little bits which *will* get lost or ruined (so says the _X-Wing_ player with many minis, but few tokens), why not take a page -- or rather, a character card -- from _The Fantasy Trip_, and make the dashboards dry-erasable?
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04-10-2019, 02:35 PM | #36 |
I do stuff and things.
Join Date: Aug 2004
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Re: FnordCon Update
The dashboards are locked. They are not dry erase components.
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04-10-2019, 02:45 PM | #37 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: FnordCon Update
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I was alternating between 3 and 5, as it let me keep seven control markers when I went 5 and five on the turns I moved 3. (You get your control markers based on your speed at the start of the turn and change speed right before movement.)
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04-10-2019, 02:54 PM | #38 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: FnordCon Update
Quote:
Each side of a vehicle can mount a single structure card. The one in the prototype set is the steel plate which I previously mentioned (which there were 4 copies of). This is nominally how one increases your defense on a side. However... speed was still a better defense by far.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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04-10-2019, 03:22 PM | #39 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: FnordCon Update
Quote:
Though it might get out of hand at higher armor totals [like 10-9-5-6 for a 30-armor car], I'm not in a place where I can run all the permutations. Your work with "+2/-2 speed with no consequences" and 43Supporter's work with abusing rerolls...I get the feeling testing is in the 'game-breaking loophole' phase. Hopefully word makes it back to Randy/Jimmie and they can get those sorted out before launch.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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04-10-2019, 03:53 PM | #40 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: FnordCon Update
The design/dev team are paying attention to these reports. Quietly. Behind the scenes. (Meaning they aren't going to jump in and start replying -- they're too busy writing more stuff for the game.)
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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