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Old 05-19-2009, 02:16 AM   #1
Rathskellar
 
Join Date: Nov 2008
Location: Austin, TX
Default Wandering Monster and Gazebo

After playing Munchkin Quest multiple times (with the new expansion), I'm very pleased altogether, but I have questions I'm hoping to get clarification on:

Q8: If I Wandering Monster a Gazebo into a combat between 2 players and monster(s), do I or the players get to pick which player must then fight the Gazebo alone? Assuming perhaps that the main player is the one who must face the Gazebo, does he have to fight all of the monsters in the room, or solely the Gazebo?

Last edited by Andrew Hackard; 05-19-2009 at 09:07 AM.
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Old 05-19-2009, 09:08 AM   #2
Andrew Hackard
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Default Re: Wandering Monster and Gazebo

No one gets to pick; the main player always retains his combat. The helper must withdraw. The main player fights all monsters, including the Gazebo, simultaneously.
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Old 05-19-2009, 10:30 AM   #3
Rathskellar
 
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Default Re: Wandering Monster and Gazebo

Ouch. That's... beautifully munchkin-y. Turns the Gazebo into a very interesting monster.
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Old 05-31-2009, 07:48 PM   #4
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Default Re: Wandering Monster and Gazebo

Dang Andrew is active on this board.
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Old 06-01-2009, 12:10 AM   #5
Andrew Hackard
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Default Re: Wandering Monster and Gazebo

Quote:
Originally Posted by Dogmeat View Post
Dang Andrew is active on this board.
It's kinda my job...
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Old 06-01-2009, 12:51 AM   #6
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Default Re: Wandering Monster and Gazebo

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Originally Posted by Andrew Hackard View Post
It's kinda my job...
"It's like you know." - Peanut
(You know - Jeff Dunham's weird-lookin' pal? Anybody?)
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Old 03-21-2019, 12:49 PM   #7
zaleravon
 
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Default Re: Wandering Monster and Gazebo

Is this basically the only instance where someone who has committed to helping is not responsible for rolling a runaway attempt before withdrawing?
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Old 03-21-2019, 12:51 PM   #8
Andrew Hackard
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Default Re: Wandering Monster and Gazebo

Quote:
Originally Posted by zaleravon View Post
Is this basically the only instance where someone who has committed to helping is not responsible for rolling a runaway attempt before withdrawing?
In Quest? Yeah, pretty much.
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