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Old 05-06-2019, 05:56 PM   #1
Ulairi
 
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Default TFT Status Report from BGG

I thought I'd cross post this since some of us aren't on BGG:

https://boardgamegeek.com/blogpost/8...-status-report
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Old 05-07-2019, 12:56 AM   #2
DarkPumpkin
 
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Default Re: TFT Status Report from BGG

I notice something is missing from Phil's thoughts about future TFT products - solitaire modules in the old style. Just like the Death Test reissue, with a booklet and counters, and possibly a map and cards as well.

Perhaps the development costs are a bit high compared to other products? Or maybe the right author is hard to find. At any rate, I hope we see something like that in the future.
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Old 05-07-2019, 01:15 AM   #3
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Default Re: TFT Status Report from BGG

Quote:
Originally Posted by DarkPumpkin View Post
I notice something is missing from Phil's thoughts about future TFT products - solitaire modules in the old style. Just like the Death Test reissue, with a booklet and counters, and possibly a map and cards as well.

Perhaps the development costs are a bit high compared to other products? Or maybe the right author is hard to find. At any rate, I hope we see something like that in the future.
I think there was a certain amount of "negativity" towards this idea last year prior to the Legacy Kickstarter on the part of some of the then-frequent posters here, which might be why it kind of dropped off the radar screen. Personally, I would LOVE to see some more "microquests" see the light of day; especially since, at the very end there, Metagaming was starting to move towards a higher re-play value concept of how to put those things together. I suspect that if Steve or Guy or someone sat down and actually spent a couple of days thinking about the problem (probably pretty hard to find the time to do that, however, with all the balls in the air over at SJG), they would do a superior job of developing that process nowadays.

So yeah, bottom line: I would fully encourage SJG to consider doing some Microquest type "solos" adventures too. I'd certainly go for them.
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Old 05-07-2019, 02:18 AM   #4
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Default Re: TFT Status Report from BGG

Quote:
Originally Posted by DarkPumpkin View Post
I notice something is missing from Phil's thoughts about future TFT products - solitaire modules . . .
Solo adventures are on the wish list.
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Old 05-07-2019, 02:26 AM   #5
Christopher R. Rice
 
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Default Re: TFT Status Report from BGG

As someone who's written one adventure and have five others incoming via Gaming Ballistic I can tell you I've flirted with the idea of solo adventures. But then . . . I remember they are solo adventures and need lots and lots of review and playtesting from eyes different than my own and then I'm "meh" about the subject. I wouldn't mind trying my hand at them, but normal adventures are just easier to write over all. So that's what I'm sticking to for a bit.
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Old 05-07-2019, 08:29 AM   #6
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Default Re: TFT Status Report from BGG

There are a few classic T&T solo dungeons that I love (City of Terrors; Sewers of Oblivion; etc.), but in general I don't use them nearly as much as I do other gaming materials that are good for TFT.
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Old 05-07-2019, 10:16 PM   #7
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There are a few classic T&T solo dungeons that I love (City of Terrors; Sewers of Oblivion; etc.), but in general I don't use them nearly as much as I do other gaming materials that are good for TFT.
It would be fun if the T&T people considered working with SJG on conversion stats for TFT as a possible product for their adventures (or better still, a full-on conversion to hex-based maps and the whole nine yards). I like T&T (though not as much as TFT) and they did (and are now again doing) some wonderful things with it!
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Old 05-11-2019, 04:08 PM   #8
GlennDoren
 
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Quote:
Originally Posted by philreed View Post
Solo adventures are on the wish list.
Hopefully more than a wish list... I hope programmed adventures are in the works.

I find it hard to believe that programmed adventures don't have a lot of support--if anything, I'd think they're at or near the top of desired products from TFT fans. As I've pointed out in the past: the success of Kickstarters such as Gloomhaven, 7th Continent and Kingdom Death: Monster would indicate a large market for quality programmed adventure games. I also think programmed adventures (perhaps in conjunction with an app that GM's it and controls enemy AI) would help differentiate and strengthen the TFT product line. I'm guessing the microquests were the main style of play for many TFT players in the past. I'm curious if there are any solid stats/data re: this.
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Old 05-11-2019, 05:20 PM   #9
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Hopefully more than a wish list... I hope programmed adventures are in the works.
It is going to take a lot of work to produce new solo adventures. We're not rushing things. The Fantasy Trip waited over three decades to return; we will take what time we need to create great, enjoyable solitaire adventures and not rush something just to fill the need.
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