09-12-2016, 12:03 PM | #351 |
Join Date: Jun 2006
Location: On the road again...
|
Re: Mailanka's Musings -- GURPS Content Post
Almost as good a pun as Marital Arts. :)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
09-12-2016, 12:38 PM | #352 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Mailanka's Musings -- GURPS Content Post
|
09-12-2016, 02:42 PM | #353 |
Join Date: May 2007
|
Re: Mailanka's Musings -- GURPS Content Post
|
09-13-2016, 12:43 AM | #354 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Mailanka's Musings -- GURPS Content Post
The first (three) of the "new" martial arts, three forms of revised Force Swordsmanship.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
09-13-2016, 09:16 AM | #355 |
Join Date: Feb 2009
|
Re: Mailanka's Musings -- GURPS Content Post
That was fun and I really like the called out signature moves. Makes me want to play a force sword user (or steal some of it for the fantasy mana sabre wielder I'm playing). Looking forward to seeing the sword and board stuff
Quick question - which I'm sure you've mentioned many times before, but are you allowing the Weapon Master damage bonus with Force Swords? On the first style you mention Karate a few times which I suspect is less intentional |
09-14-2016, 12:13 AM | #356 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Mailanka's Musings -- GURPS Content Post
Quote:
Quote:
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
||
09-14-2016, 12:14 AM | #357 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Mailanka's Musings -- GURPS Content Post
More Force Swordsmanship! This time, dual wielding styles, and Force-Sword-And-Buckler (which doesn't really change the style so much as focus on signature moves)
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
09-14-2016, 10:43 AM | #358 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Mailanka's Musings -- GURPS Content Post
Where are you drawing your Signature Moves from (rules wise)? Martial treats 'signature moves' as techniques that are simply taken to max, DF sort of does this with "Trademark Moves".
Ar these Sig Moves meant to be techniques that are trainable, or are these simply benes the Stylist gets for the style? |
09-14-2016, 10:52 AM | #359 |
Join Date: Feb 2009
|
Re: Mailanka's Musings -- GURPS Content Post
I often times see Force Sword and Force Buckler in play used as a very mobile and aggressive style as people rely on the 3 DB awesomeness (combined with extremely light wait) to go wild with move and attacks and even committed attacks with a 'Trust the Shield' mentality
I wonder if that could work as a style? |
09-14-2016, 03:08 PM | #360 | |||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Mailanka's Musings -- GURPS Content Post
Quote:
From Martial Arts page 126 Quote:
Quote:
The idea is this: A signature move is one turn's worth of actions, strictly defined. This does a few things. First of all, you can just use it. You don't have to think about it, you just do it. For example, say you're a Destructive Formist, with Force Sword-18, your Patience-Killing Stroke might look like this: The Patience-Killing Stroke: The Destructive Form pushes its opponent to parry or to attack, or risk losing their ability to dodge. In Defensive Grip, make a deceptive defensive attack to the leg. Roll Force Sword (12) to hit. Deal 8d-8(5) burn damage to the leg. Parry at 14, 15 against frontal attacks. Setup: None, though typically if one’s opponent is defensive. Now, what stops a Graceful Formist from doing this? Nothing! But styles and their techniques and perks tend to circle around a strategy. This attack benefits from precision attacks and defensive grip and is very focused on patiently destroying your opponent. Graceful Form is more about maintaining your mobility. You can see the same sort of thought process in the descriptions of martial arts. For example, my signature moves for Force Sword and Buckler come directly from the description, which says that it's slow, tends to evaluate, and use push to knock foes back. It's about describing the sort of philosophy and strategy. But if we do want to encourage characters to take it, we allow the trademark move perk. Now, that perk specifies that players need to take exact values and use them precisely... but that's exactly how our signature moves already work! So, for a single point, you can get a "+1" to all uses of that specific move. The idea behind a signature move is not that they are a technique or something "unique" to the style so much as a description of how that style fights, a short-hand for players, and an option for perks (sort of like a technique). It's also not something new. It's actually already there, in both Martial Arts and Perks, it's just not generally worked out in this much detail, but I found it exceptionally popular in CBR, so I ported it into Psi-Wars.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|||
Tags |
blog, blogs, determined attack, telegraphic attack |
|
|