09-26-2010, 08:30 AM | #11 | |||
Join Date: Aug 2004
Location: Corporeal Realm
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Re: In Nomine Second Edition: What have we learned?
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From an analytical viewpoint, the above proposal can really be broken down into two parts: - Make the d666 a 3-18 range like GURPS (helps with above, too!) Whether or not switching to a 3d6 mechanic helps with the power balance between mortals and celestials really depends on how the character generation mechanics are changed to fit the range. If you leave them as is and compare an evenly distributed starting celestial (average stat 6) with an evenly distributed starting mortal (average stat rounded up to 3), then the celestial is 10 times more likely to succeed a stat check than the mortal on 3d6, but only 5 times more likely on the d666. This does not help with the power balance. - and link CD to margin of success to reduce randomness. This is actively antithetical to making mortals more playable. With the CD, a mortal is just as likely as a celestial to get a CD 6, if they manage to succeed at all (barring CD bonuses from TN over 12). With margin of success, mortals will hardly ever be able to get an extreme success. Quote:
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As an in-joke on the boards, sure - but keep it off the cover if you want me to buy it. |
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meta, rules |
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