Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 05-31-2008, 03:06 AM   #1
Cybren
 
Join Date: Mar 2006
Default First thoughts on D&D 4th edition

quite a few books got sent out early, and a PDF has been leaked online, so now a lot of people have seen the game, myself included.

It looks like an improvement over 3.5, but i have to say, my primary fear, that the classes would be homogenized by the use of "powers" in a negative way, was valid. While certainly different classes have powers that in general do different things, the fact that they all use the same mechanic(1/2 level + ability mod vs static defense), generally only are used for the same thing (dealing, preventing, or undoing damage in combat), and are used with predictable frequency (whenever you want, once per combat, and once per day).
Cybren is offline   Reply With Quote
Old 05-31-2008, 10:16 AM   #2
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: First thoughts on D&D 4th edition

I have a question.

So D&D 4e...each character has a number of "At Will" special powers. Is there any incentive to make basic attacks with your sword anymore, or is it all Sinister Strike (or whatever the At Will powers are called), all the time?
trooper6 is offline   Reply With Quote
Old 05-31-2008, 10:44 AM   #3
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by trooper6
I have a question.

So D&D 4e...each character has a number of "At Will" special powers. Is there any incentive to make basic attacks with your sword anymore, or is it all Sinister Strike (or whatever the At Will powers are called), all the time?
If you have the option, an At Will is generally better. However, you may not have the option for one reason or another (attacks of opportunity, charging, and certain powers grant a basic attack, and since you only have two at-will powers, sometimes you won't have one that fits what you want to do. In particular, you may not have both melee and ranged).
Anthony is offline   Reply With Quote
Old 05-31-2008, 11:55 AM   #4
Cybren
 
Join Date: Mar 2006
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by trooper6
I have a question.

So D&D 4e...each character has a number of "At Will" special powers. Is there any incentive to make basic attacks with your sword anymore, or is it all Sinister Strike (or whatever the At Will powers are called), all the time?
From what i've seen there's little reason to use "basic attacks" when you are able to use an at will power (which is most of the time)
Cybren is offline   Reply With Quote
Old 05-31-2008, 01:53 PM   #5
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: First thoughts on D&D 4th edition

Concerns:
  • All the "Attack the enemy and benefit your ally" powers. These are very hard for me to visulize. Why can't you do each effect seperately? If I want to summon a magical force sheild and there aren't any enemies about do I punch the wall?
  • Warlocks are a core class. Seems to be drifting fairly far away from anything that resembles a standard archetype.
  • Gnomes are no longer a core race. This is going to make the 4e version of Eberron kind of difficult I suspect. House Sivis is now composed of what exactly?
  • Tieflings are now a core race. Personally I associate them (and the other planetouched) as being world specific. AFAICT there aren't any planetouched in Ebberon for instance. Also if they are going to include Teiflings as a core race, where are the other plane-touched?
sir_pudding is offline   Reply With Quote
Old 05-31-2008, 06:58 PM   #6
Cybren
 
Join Date: Mar 2006
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by sir_pudding
Concerns:
  • Gnomes are no longer a core race. This is going to make the 4e version of Eberron kind of difficult I suspect. House Sivis is now composed of what exactly?
  • Tieflings are now a core race. Personally I associate them (and the other planetouched) as being world specific. AFAICT there aren't any planetouched in Ebberon for instance. Also if they are going to include Teiflings as a core race, where are the other plane-touched?
Gnomes have player stats in the monster manual, and i don't get what they're doing with tieflings at all. It was so arbitrary. They don't seem to be "plane touched" either. They're not "heirs to a lost demonic empire" or something, and all the artwork portrays them as "freaky demon goat people". A far cry from the "hint of the otherworldly" that they previously were
Cybren is offline   Reply With Quote
Old 05-31-2008, 07:39 PM   #7
LoneWolf23k
 
Join Date: Sep 2004
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by sir_pudding
Concerns:
  • All the "Attack the enemy and benefit your ally" powers. These are very hard for me to visulize. Why can't you do each effect seperately? If I want to summon a magical force sheild and there aren't any enemies about do I punch the wall?
  • Warlocks are a core class. Seems to be drifting fairly far away from anything that resembles a standard archetype.
  • Gnomes are no longer a core race. This is going to make the 4e version of Eberron kind of difficult I suspect. House Sivis is now composed of what exactly?
  • Tieflings are now a core race. Personally I associate them (and the other planetouched) as being world specific. AFAICT there aren't any planetouched in Ebberon for instance. Also if they are going to include Teiflings as a core race, where are the other plane-touched?
Gnomes will apparantly be covered in the Monster Manual, with playable stats. And I know Eberron will eventually get a 4th edition manual, so they're bound to include stats for Eberron's races.
LoneWolf23k is offline   Reply With Quote
Old 06-02-2008, 10:20 AM   #8
Jürgen Hubert
 
Jürgen Hubert's Avatar
 
Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by sir_pudding
Concerns:Gnomes are no longer a core race. This is going to make the 4e version of Eberron kind of difficult I suspect. House Sivis is now composed of what exactly?
Apparently, all Eberron PC races are listed in the appendix of the Monster Manual, complete with all required stats. They only list two shifter variants, though (oh, and while changelings are not explicitly listed, dopplegangers are now functionally identical to them, and they are listed).
__________________
GURPS Repository Sunken Castles, Evil Poodles - translating German folk tales into English!
Jürgen Hubert is offline   Reply With Quote
Old 06-02-2008, 10:55 AM   #9
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: First thoughts on D&D 4th edition

I don't particularly see a problem with not listing races suitable for Eberron or any other campaign setting in the core rule book. They can, after all, just add them in the new, updated, expensive, replacement campaign setting book.

I don't mind the inclusion of Tieflings but no other part-outsider. I really have problems with the idea of angels getting nookie, it hurts my brain, and I can't even figure out how a half-elemental works in the first place.

The dragon people are no more draconians than half-dragons were in 3.5; they're dragon people, a concept that's been around the block more than a few times. They'll be draconians when their colour matters and they blow up or turn to stone or whatever when killed.

I see why the gnomes have been left out of the PHB - they've been changed from 3.0/3.5 - they do potentially game-unstabilizing tricks like becoming invisible, and therefore have been left to the "DANGER: OPTIONAL" section.

Monks, barbarians, rangers, and bards have not been exiled from the game - they're just not in the first volume of the PHB. Remember that one of the explicit policies for 4.0 was admitting that the periodic supplements (Masters of the Wild, Sword and Fist, etc) are treated by the player base like required cannonical supplements, so they need to start treating them like it. I expect to find rangers and barbarians in volume 2, and probably monks as well. They may hold off on bards until volume 3, unless they think of some brilliant way to make bards functional in a dungeon crawling environment.

EDIT:

It's a little weird coming from the outside of the D&D community, but most groups really do treat EVERY SUPPLEMENT issued by the original publisher as vital expansions to the core rules, and are automatically allowed in a game unless otherwise specified by the GM.

I'm rather used to treating supplemental books as not allowed, by default, and require explicit permission to use. D&D players, as a demographic, are the other way around - by default they're used, unless explicitly forbidden.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog

Last edited by Bruno; 06-02-2008 at 10:58 AM.
Bruno is offline   Reply With Quote
Old 05-31-2008, 08:55 PM   #10
IrishRover
 
Join Date: Nov 2007
Default Re: First thoughts on D&D 4th edition

So...what is the backwards compatability with 3/3.5 like? 1 to 2 was easy (and I'm dating myself, but I remember the ORIGINAL Unearthed Arcana as a big event in gaming) 2 to 3/3.5 was tough, and 3 to 3.5 was (for the characters I play) trivial.
__________________
You can acomplish a lot with a kind word, but you can acomplish a lot more with a kind word and a vicious left hook.
IrishRover is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:20 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.