01-29-2010, 07:19 PM | #41 |
Join Date: Jan 2006
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Re: The Weapon Bond+Signature Gear Problem
Thread is about WB+SG, not scope bond +SG. However you get the scope, you only need to WB the gun. (Unless there is a ruling that you can't benefit from a WB with a gun if you add a new scope to it.)
The elephant cannon is a better example. |
01-29-2010, 08:03 PM | #42 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Weapon Bond+Signature Gear Problem
There maybe should be, since WB with a firearm probably represents customizing it with the sights, grips, stocks, and slings that you like best. Changing the optics would logically wreck the feng shui.
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01-29-2010, 08:18 PM | #43 |
Join Date: Sep 2008
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Re: The Weapon Bond+Signature Gear Problem
Agreed. A weapon that's balanced just right for you probably is no longer such once to toss some weights (scopes, silencers, bayonets, laser sights, etc) on it. A case could be made for a weapon with very specific attachments (this scope, this silencer, etc) retaining the bonus from Weapon Bond regardless of how many attachments are there, so long as all the attachments present were predetermined. So, you could have Weapon Bond with the uber-rifle Kromm was talking about, and note that this silencer, this scope (which you bought as Sig Gear), and this patrol sling (SG), and this brass catcher (also SG) are also included. Thus, you have the WB in most cases, but if you, say, lose that silencer (or temporarily lose that brass catcher) and need to put on a stock model, your WB bonus is gone until you've taken that PoS off.
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01-29-2010, 08:29 PM | #44 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Weapon Bond+Signature Gear Problem
Quote:
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01-29-2010, 09:06 PM | #45 |
Join Date: Jan 2010
Location: New York
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Re: The Weapon Bond+Signature Gear Problem
In a low tech game, you could also require of the character taking SG + WB that they take Named Weapon. Yes, I see you sitting there thinking, but that only makes the weapon better. You are correct sir, but if they can't think of decent name for their weapon, and I wouldn't count "Spear" or "Sword" as a decent name, nor any already famous weapon name as acceptable either. As I said before, make the PC work for this kind of stuff. In addition, the Named Weapon feature also means that they'll be unlikely to ever use any other weapon, which sort of in my mind fits in perfectly with Signature Gear.
Signature Gear is the weapon that you'll be known for using throughout the ages, it shouldn't be swapped out for a better weapon. In addition, the whole Named Weapon thing, means CPs won't all go to the PC, some will go to his weapon, and can then only be used to improve it. It makes it sort of a punishment and a blessing all at once, I'd say. And again this means that the PC becomes more invested with the lore of that particular weapon, so that he's unlikely to give it up, and will want to try and get it back if it's ever stolen. I mean, I've participated in a campaign that was more or less entirely centered upon the quest to get back a character's weapon. Granted this was in D&D. The weapon belonged to an NPC I created, the character who's name I use on here, Corlock. He was way too powerful to be a PC, but the GM allowed him an appearance in the game as an NPC, his sword, which was given to him by his father and was a family heirloom was stolen. This was a pretty damn powerful sword, named Dagnir en Mori'ksh, Bane of the Dark in elven. The recovery of that sword was the seed for my character, who was Corlock's adopted son to get into the adventure. So yeah, if you actually make the PCs come up with a story for their SG+WB+Named weapon, it's likely that they will actually try to recover it. |
01-29-2010, 10:08 PM | #46 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The Weapon Bond+Signature Gear Problem
Quote:
Bill Stoddard |
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01-29-2010, 10:20 PM | #47 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: The Weapon Bond+Signature Gear Problem
And either we said that in Gun Fu or Hans plans to say it in Tactical Shooting. I didn't include all the frou-frou in my example for no reason at all. The objective was specifically to show a Weapon Bond-esque firearm with all kinds of tacticool crud hanging off it.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-29-2010, 10:26 PM | #48 | |
Join Date: Aug 2004
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Re: The Weapon Bond+Signature Gear Problem
Quote:
Explain why it has to be a replica? I said guns were cheap. Not that we are restricted to cheap guns.
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01-30-2010, 01:59 AM | #49 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Weapon Bond+Signature Gear Problem
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01-30-2010, 06:46 AM | #50 | |
Join Date: Sep 2008
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Re: The Weapon Bond+Signature Gear Problem
Quote:
Lastly, of course, is the fact that Named Weapon isn't a Perk at all in many low-tech settings, particularly historical ones. After all, not every world has magic.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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Tags |
munchking, signature gear, skill, weapon bond, weapons |
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