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Old 11-30-2009, 02:08 AM   #21
ThePooBurner
 
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Default Re: Gunslinger, Aim, Bracing, and other questions

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Originally Posted by Exxar View Post
I'm afraid you misinterpreted the quote because you didn't separate the bolded compound sentence into two simple sentences properly. The comma in that italicized part acts as a separator between the two; one of them is "If you do Aim, you always get full Acc" and the other is "Bracing, scopes, and additional seconds of Aim provide the usual benefits."
Yeah, the GM pointed that out to me as well. That's what i get for trying to comprehend things at 4am. However we've worked out a version of gunslinger appropriate to our campaign that give it a bit more bang for buck without being to over the top.

Gunslinger [15]
As written on B58 plus:
  • Only applies to 1 handed firearms
  • Ignore -2 penalty for pop up attacks
  • Ignore Bulk penalty in close quarters
  • Ignore Bulk penalty for Move and Attack (Just movement, not acrobatics)
Accessibility: Also applies to 2H firearms +1/3 [20]
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Old 11-30-2009, 05:36 AM   #22
Threlgar
 
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Default Re: Gunslinger, Aim, Bracing, and other questions

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Originally Posted by ThePooBurner View Post
Yeah, the GM pointed that out to me as well. That's what i get for trying to comprehend things at 4am. However we've worked out a version of gunslinger appropriate to our campaign that give it a bit more bang for buck without being to over the top.

Gunslinger [15]
As written on B58 plus:
  • Only applies to 1 handed firearms
  • Ignore -2 penalty for pop up attacks
  • Ignore Bulk penalty in close quarters
  • Ignore Bulk penalty for Move and Attack (Just movement, not acrobatics)
Accessibility: Also applies to 2H firearms +1/3 [20]
Uh, I donīt know. If your GM is happy with that...

Eliminating the -2 for pop up attacks will double or triple your effective accuracy in such a situation for most TL 6-8 handguns, which is pretty heavy...

And firing a Barrett or Laserrifle from the hip and getting full accuracy, I think that is unbalancing. Gunslinger was designed - and thus priced - with handguns in mind. And them, imagine how that will look. Would throw my suspension of disbelief right over the edge... just my opinion, though.
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Old 11-30-2009, 02:11 PM   #23
Kale
 
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Default Re: Gunslinger, Aim, Bracing, and other questions

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Originally Posted by ThePooBurner View Post
Accessibility: Also applies to 2H firearms +1/3 [20]
Gunslinger as written applies somewhat to two-handed weapons, just at 1/2 acc rather than full acc. I think this is important for game balance.
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Old 11-30-2009, 06:26 PM   #24
ThePooBurner
 
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Default Re: Gunslinger, Aim, Bracing, and other questions

The full 25 point cost can really only be justified when adding in all the extra stuff from HT. Since we aren't adding all of it the cost is dropped to 20. If you only want it to be 1H firearms/guns then the cost is dropped to 15. Seeing as the 1H accessibility listed in HT is only 15, and it has the rest of bonuses added, i think the costs the GM decided on are good enough. It sure beats 25 for only the accuracy bonus and nothing else as it is in the Basic Set. Especially since we are using Acc 2 weapons currently.
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