01-30-2010, 07:10 AM | #51 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: The Weapon Bond+Signature Gear Problem
Quote:
I think he was referring to the fact that as a Named Weapon gets more powerful it becomes more valuable which, at the GMs option, can increase it's point cost as Signature Gear. This would leech earned character points away as you had to pay the SG cost of your ever more valuable Named Weapon.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 01-30-2010 at 07:14 AM. |
|
01-30-2010, 08:56 AM | #52 | |
Join Date: Jan 2006
|
Re: The Weapon Bond+Signature Gear Problem
Quote:
Where's the line? Does replacing the carrying sling break a WB with your gun? Using UnSGed ammo? What about adding a drilled secret compartment under the stock plate? Replacing a broken spring in the mechanism? What if the barrel is bent and re-straightened? All of these sorts of the sort of things might plausibly happen with SG. Note that any weapon that requires maintenance will change accessories or parts eventually, and most weapons require maintenance. Again my instinct would be to allow a WB with "My grandfather's axe, where we've replaced the handle six times and the head three times" even as handles and heads were replaced, but if this breaks the rules, well, I might become an outlaw in the service of RPG coolness. |
|
01-30-2010, 11:16 AM | #53 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: The Weapon Bond+Signature Gear Problem
I would treat it similar to familiarity penalties. If you're used to using your rifle with it's scope and you change the scope it's going to take you some time to get used to the new scope, during which time you don't get the Weapon Bond bonus. This means that if you break your scope you're going to be without the WB bonus until you've replaced it and had some time familiarizing yourself with the new configuration.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
01-30-2010, 12:48 PM | #54 | |
Join Date: Jan 2006
|
Re: The Weapon Bond+Signature Gear Problem
Quote:
|
|
01-30-2010, 01:19 PM | #55 | |
Join Date: Oct 2004
Location: Berlin, Germany
|
Re: The Weapon Bond+Signature Gear Problem
Quote:
Weapon Bond specifically has absolutely nothing to do with accessories -- that's clear from all the writeups in High-Tech, Gun Fu, and Tactical Shooting. Throwing money at it doesn't (necessarily) help. So adding a scope or other gimmick won't destroy your Weapon Bond. A much better case could be made for removing stuff, like the original scope or stock, but that's up to the GM. I would probably remove the Bond, in such an instance. However, there is also a different approach, which is especially important in realistic campaigns. Many shooters like to fiddle with their guns, adding vertical foregrips, polishing the feed ramp, changing the stock, etc. They do this to customise the guns to their individual needs. A similar thing happens when you get a gun made to your specifications (such as a bespoke shotgun or sporting rifle, where the stock, weight, etc is actually fitted to your height, length of arms, etc). These customisations make it more comfortable for the owner to shoot the weapon. This should give a bonus -- et voilą, that's a Weapon Bond. This is a case where money does, in effect, give you a Weapon Bond. This is less than perfect, I know, but all these things really require GM oversight anyway. I allow Weapon Bonds both for PCs that have found that one Glock that shoots best for them and for PCs that make the effort to describe to me how they customise their M4A1 with expensive aftermarket gadgets. In truth, the former class gets the Bond for free (other than 1 CP) while the other has to pay for it with both money and CP, but you know what? Life isn't fair either. I shoot crap with Glock 17s and many of my pals don't. That's why I bought an H&K P7M8 and got expensive Nill grips for it . . . Cheers HANS
__________________
I blog at Shooting Dice. Last edited by HANS; 01-30-2010 at 01:56 PM. |
|
01-30-2010, 01:47 PM | #56 |
Join Date: May 2007
Location: Right Here
|
Re: The Weapon Bond+Signature Gear Problem
Eli Wallach in The Good the Bad and the Ugly. Don't know if that would qualify for weapon bond perk, but the general idea is there. Taking parts of a variety of other guns and making one that suits himself. Just a thought on these topic lines, only pointing it out for an example for those who would want to use something like that.
__________________
I am not most people. If I were, there would be a lot more of me. |
01-30-2010, 03:05 PM | #57 | |
Join Date: Jan 2010
Location: New York
|
Re: The Weapon Bond+Signature Gear Problem
Quote:
As to named weapons, Excalibur was given with it's name, as was Mjolnir, and I believe Gung'nir as well. Those being Thor's hammer and Odin's spear respectively, I don't think I need to explain who Excalibur belonged to. The naming of a weapon isn't all that uncommon, and sometimes a smith might give a name to a weapon that he is particularly proud of his work on. And I'm sorry but I am thinking in terms of a magical fantasy setting when I mention this idea. Sorry, I guess I should have made that more clear. My apologies. |
|
01-30-2010, 03:38 PM | #58 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: The Weapon Bond+Signature Gear Problem
Quote:
Bill Stoddard |
|
Tags |
munchking, signature gear, skill, weapon bond, weapons |
|
|