05-02-2018, 08:32 PM | #21 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Making dragons slightly tougher
Ssymm represents about what I'd consider an "average" level of customization for a dragon intended as a boss. I'd only use the bare-bones stats for medium dragons intended to be less than boss-like.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-10-2018, 07:33 AM | #22 |
Join Date: Feb 2013
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Re: Making dragons slightly tougher
If your armor suit gets a cold blast and then a hot blast, does it turn brittle and the joints fuse? Or is that a TV cartoon thing?
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05-10-2018, 08:16 AM | #23 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Making dragons slightly tougher
Quote:
Anyone hit by cold breath and fire breath in the same turn experiences harmful thermal effects: +1 damage per die to whatever breath attack comes second, and metal armor has an 8 or less chance of permanently losing a point of DR due to popping links and rivets.That's total fantasy . . . but then what's the title of the game?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-10-2018, 03:00 PM | #24 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Making dragons slightly tougher
I like to write that effect into monster stats, such as golems of various sorts. Cold makes them brittle (more damage from cr), but raises IQ and Basic Speed (superconductive silicon), whereas warmth makes them soft (lower DR) but slower. Switching quickly can stack effects.
In turn, that’s great infor for skill rolls to reveal.
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05-10-2018, 04:03 PM | #25 | |
Join Date: Feb 2013
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Re: Making dragons slightly tougher
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05-10-2018, 06:22 PM | #26 | |
Join Date: Aug 2004
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Re: Making dragons slightly tougher
Quote:
Edit: Aaaand I didn't notice that that's exactly the dragon that was proposed. Skimmed over that part too quickly. Anyway, a fun design!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) Last edited by tbone; 05-11-2018 at 03:12 AM. |
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05-10-2018, 10:26 PM | #27 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Making dragons slightly tougher
Quote:
It's a great example because it demonstrates a large variety of traits and magic and how they are composed. Plus it provides some calculations in the description such as the cost for those area spells. I'm always a bit wary of providing too many additional attacks in a one-second turn. Maybe that will work for some turns, but every turn creates a hyperactive image. I know this concept has been addressed elsewhere, but it got me thinking about an extra problem in Ssymm's case. Does Ssymm have an issue between very active turns deciding which head will control the next coordinated tactics with the single body? Might that incur some hesitation? Or since the mind is not compartmentalized, is there a dominant or collective consciousness? In fact, is there any convention in fantasy for how multiple-headed creatures such as the Hydra coordinate bodily control? Last edited by Tom H.; 05-10-2018 at 10:28 PM. Reason: Punctuation |
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05-10-2018, 11:03 PM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making dragons slightly tougher
Realistically, the person wearing the armor will be dead long before heat or cold will destroy armor. Other than that, sufficient cold will make metal brittle, and rapid enough temperature change can cause it to shatter.
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05-11-2018, 03:26 AM | #29 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making dragons slightly tougher
So, I have a different GMing philosophy from Dr. Kromm. Here's roughly how I'd do a basic dragon boss fight (intended for starting characters):
Adult Dragon Last edited by Anthony; 05-11-2018 at 03:44 AM. |
05-11-2018, 02:26 PM | #30 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Making dragons slightly tougher
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