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Old 10-25-2009, 06:52 AM   #1
Tom Mazanec
 
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Default Racial templets for Rumbles and Borribles

How would you design these races (well, the Borribles aren't exactly a "race", but they can be treated as one for GURPS description)?
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Old 10-25-2009, 07:56 AM   #2
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Default Re: Racial templets for Rumbles and Borribles

GURPS questions belong in the GURPS forum -- moved.

(And I'd offer to help, but I have never heard of these things you mention.)
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Old 10-25-2009, 08:19 AM   #3
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Default Re: Racial templets for Rumbles and Borribles

I assume that the OP is referring to this trillogy. I don't know it so I can't comment on this, but having this link (or a confirmation that this is correct) is, IMNSHO, the first step in getting the original question answered.
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Old 10-25-2009, 08:58 AM   #4
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Default Re: Racial templets for Rumbles and Borribles

Well, other than pointed ears and remaining children forever the only differences between borribles and child-sized humans are cultural. Pointed ears is probably a 1 pt quirk and unaging is 15 points. Rumbles would need a host of disadvantages to cover the problems of being humanoid rats made out of grass in the "real world" but nothing that isn't already covered in the basic set.
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Old 10-25-2009, 09:17 AM   #5
Peter Knutsen
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Default Re: Racial templets for Rumbles and Borribles

Pointed ears should be an Unnatural Feature, not a Quirk, I think. Not having read the trilogy (although it's no my "to buy" list, because of "Epic Pooh"), I don't know whether the Borribles differed from humans in other ways than the ears and the immortality.
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Old 10-25-2009, 11:02 AM   #6
Tom Mazanec
 
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Default Re: Racial templets for Rumbles and Borribles

Yes, this is the trilogy I was referring to.
The Borrible's nature was secret...a Borrible would rather die than be discovered as a Borrible.

Last edited by Tom Mazanec; 10-25-2009 at 11:45 AM.
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Old 10-25-2009, 03:02 PM   #7
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Default Re: Racial templets for Rumbles and Borribles

Well, if anything bad would happen to them if they were found out, that's a Secret. Otherwise, if it's just a racial compulsion to keep their identity secret, I'd use Vow.
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Old 10-25-2009, 03:47 PM   #8
Hans Rancke-Madsen
 
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Default Re: Racial templets for Rumbles and Borribles

Quote:
Originally Posted by Rev. Pee Kitty View Post
Well, if anything bad would happen to them if they were found out, that's a Secret. Otherwise, if it's just a racial compulsion to keep their identity secret, I'd use Vow.
They get their ear clipped and are turned into normal children who grow up to lead boring adult lives. It's a fate they literally consider worse than death, and in a sense it is death, or at least oblivion. Essentially they cease to exist as Borribles.


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Old 10-25-2009, 06:07 PM   #9
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Default Re: Racial templets for Rumbles and Borribles

Quote:
Originally Posted by Hans Rancke-Madsen View Post
They get their ear clipped and are turned into normal children who grow up to lead boring adult lives. It's a fate they literally consider worse than death, and in a sense it is death, or at least oblivion. Essentially they cease to exist as Borribles.
As someone who hasn't read the books, it sounds about good for a [-10] Secret to me. If discovered, you could remove Unnatural Feature [-1] and Unaging [15] and add Chronic Depression (15-) [-7] and Background Knowledge (Former Borrible - Is Fully Human but Possesses Defaults for all Borrible Culture Skills) [1] for a net loss of [-20].
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Old 10-25-2009, 10:05 PM   #10
Tom Mazanec
 
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Default Re: Racial templets for Rumbles and Borribles

I have just re-read the first book. Read the second years ago and have ordered it (along with the third) from Amazon. I may learn more about the Borribles when I get them, but the ex-Borrible in the first book was a very bitter and disagreeable character, so "depression" would be the least of a Borribles worries if they get caught. He was a Borrible Snatcher, kidnapping Borribles and forcing them to steal for him. The cultural knowledge would be good...the Borribles have their own culture, such as not having a name until one has had an adventure worthy of earning a name. The books would make nice inspiration for a GM!
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