06-08-2017, 05:05 AM | #21 | |
Join Date: Jun 2006
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Re: "I make him conscious"
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06-08-2017, 07:44 AM | #22 | |
Join Date: Sep 2004
Location: Canada
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Re: "I make him conscious"
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Also, part of the anesthesia doesn't go away on its own - the paralytic part requires an antidote to reverse. That's why when people recover partial consciousness during surgery, they can't move to signal the doctors.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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06-08-2017, 09:59 AM | #23 | |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: "I make him conscious"
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Extrapolating from the existing rules for First Aid, it's reasonable to require at least a minute (based on Bandaging) to apply basic measures to wake someone from unconsciousness if they're at positive HP - this involves a First Aid roll, which will include things like checking their pulse, determining why they're unconscious in the first place (Diagnosis may be complimentary, or *required*, depending on the cause of the unconsciousness), then applying the best remedy (smelling salts, cold water, whatever). This is a skilled activity! If your patient has a cracked orbital bone, slapping them awake isn't doing them any favors. If you want to do it faster than a full minute, take your time spent penalties: frankly, if someone can consistently make First Aid at -10, I'm pretty happy to allow them to waken people from unconsciousness in no time. If they're at negative HP (and can't be brought to positive HP quickly), then I'd apply the time required by the First Aid Table (B424) to wake someone from unconsciousness. They'll still be at negative HP (and might fall unconscious again if they try to move around), but First Aid should be able to wake them up sooner than they'd do so on their own.
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M2: Everything is true. GP: Even false things? M2: Even false things are true. GP: How can that be? M2: I don't know man, I didn't do it. |
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06-08-2017, 10:38 AM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: "I make him conscious"
That assumes a paralytic is being used, a lot of things that can reasonably be treated as unconscious don't actually cause paralysis, since GURPS doesn't really distinguish between 'incapable of effective action' and 'incapable of any action'.
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06-08-2017, 02:30 PM | #25 |
Join Date: Jul 2006
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Re: "I make him conscious"
She did originally specify general anaesthesia which pretty much assumes paralysis as well as sedation and analgesia.
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06-08-2017, 04:47 PM | #26 |
Join Date: Feb 2014
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Re: "I make him conscious"
Light Sleeper has a mechanic I'm not seeing elsewhere: when woken, you are stunned unless you have combat reflexes. Would instant-action upon waking (without combat reflexes) be a perk or more? Do normal sleepers have the stunned effect upon waking until they recover from the stun?
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06-08-2017, 04:51 PM | #27 |
Join Date: Sep 2004
Location: Canada
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Re: "I make him conscious"
I've always assumed that (again, without Combat Reflexes).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-08-2017, 05:27 PM | #28 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: "I make him conscious"
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