01-07-2014, 12:45 PM | #21 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Religion in Gaming
I've seen it done. The PCs in question don't dispute that the gods of the various pantheons exist, but they regard them simply as large and powerful (and somewhat childish) spirits, and don't see any reason why they should worship them. The gods in question have not been childish enough to show up and insist.
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01-07-2014, 12:50 PM | #22 | |
Join Date: Dec 2010
Location: Seattle
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Re: Religion in Gaming
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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01-07-2014, 01:10 PM | #23 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Religion in Gaming
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Indeed, at least one such character disbelieved any claims made by such powerful creatues on principle, on the theory that since their power derived at least partly from the prayers and acknowledgement of worshippers, they had a vested interest to lie egreriously about their importance, history and role.
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Za uspiekh nashevo beznadiozhnovo diela! |
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01-07-2014, 02:25 PM | #24 | |||
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Religion in Gaming
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The third one I use for writing my own personal fantasy stories and RPG material for now, but I'm extremely blatant about it (think like Aslan from Narnia, only he's a dragon and I'm not a subtle writer). I prefer this approach, and the first one, since the variant of using real-world religions without filing off the serial numbers grates on my nerves if handled poorly by any one of the setting's writer, the Game Master, or any of my fellow players. I don't like the ancient religions much at all (serial numbers or no) though I do like taking names, character designs/appearances/personalities, and legendary gear from various mythologies. Quote:
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Divine forces are one of those things where even if I was to allow it, I would do them as Powers with Pact limitations. (But not Sanctity since the omnipotent Creator and Redeemer can reach everywhere, even Ravenloft; probably the Cosmic power modifier as well.)
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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01-07-2014, 02:44 PM | #25 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Religion in Gaming
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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01-07-2014, 02:50 PM | #26 | |
Join Date: Dec 2007
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Re: Religion in Gaming
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01-07-2014, 03:19 PM | #27 | |
Join Date: Jul 2009
Location: UK
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Re: Religion in Gaming
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I was hoping to start up a discussion of the level of comfort specifically with having modern religions represented in games. In the context of GURPS, Banestorm has medieval-stasis versions of Christendom, Islam, and a relatively poorly-developed "east Asian" area. Caliph has Islam in a big way. Centrum, reich-5, and Gernsback are relatively religion-free (religion has ceased to be important compared to the issues of politics, science, and industry). However, religion is a very sensitive issue for some, which often makes it difficult to present in a game setting without causing offence (I think the various GURPS timelines have largely done this well). For this reason, I have been developing a set of alternate modern religions, which in some ways mirror real world religions (this variant's Christianity does much the same as RL Christianity), but is radically different in others (it was founded by a priest of Athena deposing the old gods in a philosophical revolution, with schisms saying it was a priest from a Celtic, Norse, Babylonian, Egyptian, or some other pantheon, depending on the schism; it's deliberately left vague which might be "true"). I've planned similar levels of changes that cover most other major religions. The overall intent is to allow for something that let's religion be a major part of a modern setting, but without necessarily causing religious people to have issues because their RL religion is being portrayed. (Yes, I know at a certain level that what matters is how my gaming group feels about it. However, I am partial to the idea of selling it.) My big issue is that I am not entirely sure this can succeed in that goal. At a certain level, the issue some people have isn't a portrayal of their favourite religion specifically, but religion (and magic) in general. |
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01-07-2014, 03:41 PM | #28 |
Join Date: Nov 2006
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Re: Religion in Gaming
I like DF to have all of the gods and religions of myths and real world available to them. Christianity, Islam, Hinduism, Judaism and Buddhism are major religions but older faiths like Norse, Greek, Egyptian, Celtic, Chinese, Japanese etc. are also available but they tend to be worshipped outside of town. Even older faiths like Chronic and ancient religions are available and can grant clerical magic as well. There are even religions from fiction as well as their religions can extend through other realities, especially demon lords from AD&D and Elder Gods from Call of Cthulhu. Pretty much if it is cool it is in my gameworld.
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01-07-2014, 04:03 PM | #29 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Religion in Gaming
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In the first place, I'm a strong atheist, and my players, so far as I know, are various flavors of atheist, agnostic, and simple secularist; I don't know any of them who practices a religion. A couple of them were formerly practicing pagans, but aren't active any long. So I'm not faced with anyone with offendable religious sensibilities. I don't seem to have anyone so strongly atheistic that they are unable to tolerate religious content in their games, on the other hand. I've run campaigns where it was either required or strongly suggested that all of the PCs be adherents of a religion—Muslim in one campaign, Roman Catholic in another. Of course, those were mostly historical. I don't feel much impulse to focus on religion in a present-day or near future campaign. I suppose if I envisioned a world where some religion was true, it would be different, but for me that would have to count as a fantasy campaign, and I haven't run a lot of urban/modern fantasy. But in the second place, I expect my players to cope with challenging subjects. For example, unless the theme of the campaign makes it inappropriate, I'm prepared to run quite explicit sex scenes for players who want their characters to be involved in such scenes, and I expect the other players to cope. At an emotional level, I tend to feel that people who can't have their ideas questioned, or confront ideas different from theirs, aren't really quite adults—and they're not my preferred audience. In the third place, I really wouldn't make up religious equivalents of Roxxon Oil—real world religions with the serial numbers erased—unless I had a specific literary statement to make by doing so. For one thing, my players would see right through it! But for another, I would only do so if I were going to put in the work to give the invented religions a plausible history, and that's usually more than I want to do for a campaign whose theme is not religious. Bill Stoddard |
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01-07-2014, 04:33 PM | #30 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Religion in Gaming
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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