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Old 08-08-2020, 11:01 AM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Specialized Spells [Magic/Thaumatology]

So, this is from a thread related to new IQ/A spells. While we have the recent PDF on least spells, there are a number of methods for creating IQ/A spells that could be used by non-mages (or less capable mages). The following rules deal with reducing IQ/H spells to IQ/A spells and IQ/VH spells to IQ/H spells.

One possibility is to have an IQ/A spell being a specialization of an IQ/H spell or an IQ/H spell being a specialization of an IQ/VH spell. For example, Fire spells specialization could target a specific type of material while Healing spells specialization could only work on a specific species of target. In that case, you could have Minor Healing (Human) as an IQ/A spell or Ignite Fire (Wood) as an IQ/A spell.

In the case of a specialization of a spell, the required Magery to learn the specialized spell would be reduced by two levels (Magery 1 becomes Magery N/A, Magery 2 becomes Magery 0, and Magery 3 becomes Magery 1). For example, a non-mage could learn Major Healing (Human) as an IQ/H spell and a character with Magery 0 could learn Enchantment (Plant Spells) as an IQ/H spell. Prerequisites for specialized spells could be other specialized spells, but specialized spells could not be used as prerequisites for unspecialized spells.

What do you think? Would you allow for specialized spells? What consequences do you think would occur due to including specialized spells?
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