06-25-2012, 01:07 PM | #11 |
Join Date: May 2006
Location: Denmark
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Re: Replicating TK from differing fictional sources?
Just this really. With the modifers for CM in Psionic Powers, I think it makes more sense as a 'second nature psionics' muscle than the "I have two minds in my brain" concept the vanilla advantage emulates, but either approach seems to emulate the concept well enough.
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06-25-2012, 11:47 PM | #12 |
Join Date: Aug 2004
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Re: Replicating TK from differing fictional sources?
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06-26-2012, 12:22 AM | #13 | |
Join Date: Mar 2012
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Re: Replicating TK from differing fictional sources?
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Apparently for TK, the area effect enhancement creates an 'infinite number of hands'. While this might suffice for creating a statue out of dust, given that the hands are small enough, I don't see how it would accomplish creating one out of water or moving/compressing a gas/gaseous substance. The hydrokinesis perk seems to just a bucket. Which wouldn't allow you to shape (example: the water sculpture) the material(s) in question. |
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06-26-2012, 12:33 AM | #14 | |
Join Date: Nov 2009
Location: Oregon
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Re: Replicating TK from differing fictional sources?
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06-26-2012, 02:42 AM | #15 | |
Join Date: May 2006
Location: Denmark
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Re: Replicating TK from differing fictional sources?
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06-26-2012, 08:36 AM | #16 |
Join Date: Aug 2004
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Re: Replicating TK from differing fictional sources?
I had searched for the thread that ASR linked to, because I remembered it as pertinent to this one. Do you have a link to the clarification you're thinking of? It isn't coming to mind like the other.
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06-26-2012, 11:43 AM | #17 | |||
Join Date: May 2006
Location: Denmark
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Re: Replicating TK from differing fictional sources?
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06-26-2012, 01:00 PM | #18 | ||
Join Date: Mar 2012
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Re: Replicating TK from differing fictional sources?
After reading the defending against telekinesis thread, specifically posts 61 and 69 along with the post quoted above, I think that TK w/AE only solves the portion with lifting the water (or dust, etc) but doesn't give me anyway to achieve the detailed shaping mentioned in my original post.
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06-26-2012, 01:17 PM | #19 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Replicating TK from differing fictional sources?
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I would let you Power Stunt it and buy a technique to reduce the skill penalty in most games.
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06-26-2012, 01:28 PM | #20 |
Join Date: Apr 2011
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Re: Replicating TK from differing fictional sources?
I think you're confusing "The best analogy to use from a game mechanics perspective" with "how the power works in-setting". The Kromm examples are specifically combat examples.
If you insist, I suppose you could charge a second "level" to the hydrokinesis perk to enable standing water sculptures. My question is this: what are you planning on using this for? Does it materially alter the game balance between two identical characters, one with the power and one without it? Those are the questions we ask when determining whether a given advantage is over- or under-powered. And the issues are precisely the same here. The only game benefit I can see is if a clever player used this as the justification to create Illusions. Powers, page 94, has the rundown on how you might do this: Psychokinesis -10%, Tactile +20%, Inaudible -30%, Accessibility (requires a body of water) -20%, then play with range and other modifiers to match your other powers. Right now we're at -40%, for a net cost of 15, and that's before we factor in a limitation to reflect the fact that illusions made entirely of water should give the viewer a major bonus to his disbelieve roll. And after all that? I still think you're better off offering it as a Perk. UPDATE: Actually, I like Refplace's idea even better. Just restrict access to the stunt to people with the right kind of TK. |
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telekinesis |
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