05-05-2010, 07:07 PM | #21 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: TK and Telegraphing attacks...
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After all, wearing that tin foil hat does make the conspiracy loon immune to mind reading, and that quartz necklace and armor beads does make that warrior immune to TK, and the cinnamon smoke made that letter immune to clairvoyance, etc. If a power is common in the world, then there should be known mundane counters to that power too, that's where that -10% Magic/Psi power modifier comes in. Quote:
There's no difference in difficulty between trying to throw a rock at someone 100 yards away or to throw a TK punch at someone 100 yards away, they are both at -10 to hit. Just because the special effect of a hit is a melee attack doesn't give it immunity from range modifiers. |
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05-05-2010, 07:55 PM | #22 |
Join Date: Jan 2010
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Re: TK and Telegraphing attacks...
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05-05-2010, 08:26 PM | #23 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: TK and Telegraphing attacks...
Quote:
Superscience items are just magic items by another name and should be tailored to fit the setting's TL as needed. |
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05-06-2010, 08:43 AM | #24 | |
Join Date: Aug 2004
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Re: TK and Telegraphing attacks...
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05-06-2010, 08:49 AM | #25 |
Join Date: May 2009
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Re: TK and Telegraphing attacks...
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05-06-2010, 08:56 AM | #26 |
Join Date: Aug 2004
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Re: TK and Telegraphing attacks...
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05-06-2010, 09:06 AM | #27 | |
Join Date: May 2009
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Re: TK and Telegraphing attacks...
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However that would be off set by the bonus to hit another large creature. Ooh, a small thing could get a bonus for being closer to off set the penulty for attacking anther small creature. |
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05-06-2010, 09:38 AM | #28 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: TK and Telegraphing attacks...
Quote:
Large creatures get bonuses for SM and if they're using large hex size weapons, but like anything, they don't have as easy a time in hitting something far away as they do in hitting something closer. (Unless they're farsighted, but that's another issue.) Just because you can reach something with a 100' pole in melee range doesn't mean you don't suffer from range penalties. Or on a more common melee usage, if you're hitting someone with a 10' pole with reach 3, and that person is 3 yards away, then you have the same -1 to hit that you do if you shoot them or throw something at them at the same range. In other words, calling something melee is not a free cheat to avoid range penalties, no freebie cheats allowed in GURPS. |
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05-06-2010, 10:10 AM | #29 | |
Join Date: Sep 2004
Location: Canada
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Re: TK and Telegraphing attacks...
Quote:
So a SM +1 barbarian with Gigantism is at -3 to hit the SM -2 goblin.
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05-06-2010, 10:28 AM | #30 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: TK and Telegraphing attacks...
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Tags |
telegraphic attack, telekinesis |
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