11-15-2012, 09:19 AM | #1 |
Join Date: Nov 2012
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Splitting abilities between Compartmentalized Minds
Beware: broken english below.
From what I found on this forum, if I have Telekinesis and Compartmentalized Minds, it gives me one more mental action per turn, so, for example, I can perform two telekinetic tasks (simultaneously), or perform two non-TK tasks (simultaneously). But how can I model something like: Compartmentalized Minds (TK only, and nothing else -X%). TK (only by second mind, -Y%). Where can I find references for "X" and "Y" modifiers? I'm sure I saw something like this, but I can't find it again. __ Also, is it possible to take Super Throw 1 (TK only -Z%)? What "Z" would be fair? Last edited by Confused; 11-15-2012 at 09:27 AM. |
11-15-2012, 09:36 AM | #2 |
Join Date: Nov 2009
Location: Albuquerque
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Re: Splitting abilities between Compartmentalized Minds
Super Throw 1 (TK-Based -10%)
The others i'm not sure about ;) at the moment |
11-15-2012, 09:59 AM | #3 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Splitting abilities between Compartmentalized Minds
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The -y% limitation may be a controllable state, so -20% at most...Better minds than mine will need to weigh in on that one... |
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11-15-2012, 10:37 AM | #4 |
Join Date: Nov 2012
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Re: Splitting abilities between Compartmentalized Minds
There is no paragraph about Compartmentalized Minds in Powers :(
Almost tore apart my book while searching, but found nothing :( One Ability (-80%) is a limitation for Neutralize. I'm not sure if it's a fair cost for CM. Dividing cost by 5 seems munchkinish. One Power is -50% for Neutralize and Energy Reserves. That's more "believeable", but I'm not planning to use any other abilities except TK. I would be thankful if an experienced GM would judge the final cost. |
11-15-2012, 10:42 AM | #5 |
Join Date: May 2008
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Re: Splitting abilities between Compartmentalized Minds
Psionic Powers has the modifiers for Compartmentalized Mind.
[Edit]: You could also consider just adding Reduced Time to your TK, so it takes no action. I'm not sure if that limits you to one free action with it per turn, or if you can also expend an action to use it again, but if the former, then that should work. Unless of course you want the two minds for other reasons too. |
11-15-2012, 11:19 AM | #6 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: Splitting abilities between Compartmentalized Minds
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As for "Only controlled by Compartment" would be slim to none. It is not actually limiting to the TK itself. Since a compartment could potentially be taken over leaving you without control of your TK, I might give -5% to -10% for the nuisance/ accessibility Last edited by the_matrix_walker; 11-15-2012 at 11:32 AM. |
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11-15-2012, 11:37 AM | #7 |
Join Date: Sep 2007
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Re: Splitting abilities between Compartmentalized Minds
I'd give TK (Only by Compartment) -0%. It's not a limitation. In fact, it's the way the power normally works -- just that you normally have a mind with only one compartment.
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11-15-2012, 12:10 PM | #8 |
Join Date: Nov 2012
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Re: Splitting abilities between Compartmentalized Minds
So, if I got it right:
CM is [50]. "TK-only" CM is [48], because without other abilities, "Limited, One Ability" is a -5% modifier. Shapeshifting and "TK-only" CM is [50], because shapeshifting is [15(+)], and CM, "Limited, One Ability" becomes -30% modifier (and that other mind can't concentrate on shapeshifting). Temperature Control (1) [5] and "TK-only" CM [35] is [40], for the same reasons. 8 points cheaper than with "TK-only" CM. Sometimes GURPS is really confusing for a newbies like me :( Looks like the moment of truth has come. I'm mutating into munchkin. Damn. Last edited by Confused; 11-15-2012 at 12:17 PM. |
11-15-2012, 12:28 PM | #9 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Splitting abilities between Compartmentalized Minds
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Yes, if you buy a level of temperature control solely for a point crock (which you have demonstrated it is, ergo), you should not take it. Unless you are truly ceding to munchkinism. GURPS is great, but it's not perfect. It requires (and assumes) some common sense and a number of social contracts among it's players. That said, a little point optimization isn't a bad thing, and it may encourage you to have a PC with more interesting powers. After a while they may become more prominent, prove useful, and you may find yourself wanting to buy off that single ability limitation. Depends on you and your GM of course. |
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11-15-2012, 02:24 PM | #10 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Splitting abilities between Compartmentalized Minds
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This isn't a meaningful limitation, maybe -5%. Quote:
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Ghostdancer
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Tags |
compartmentalized mind, compartmentalized minds, telekinesis |
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