04-20-2012, 09:33 PM | #1 |
Join Date: Dec 2011
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Alternative Telekinesis
For setting reasons, I'm looking to make a slight alteration to telekinesis and am seeking some advice. If there was a previous thread covering any part of this, please bring it to my attention - I did a search, but all I found was this, which was rather interesting for the momentum sink portion at the bottom:
http://forums.sjgames.com/showthread...kinesis&page=2 The most particular part of the power I wanted to change that I needed help with: Rather than having improved Move as part of the power, the force may A) move with the character and B) the move is based on how much force is being applied to the object. To prevent my having to break out a textbooks and do some approximations, I wanted to see if anyone had done anything like this before (or has some idea of how it could be done painlessly and easily.) My main idea for doing it painlessly is the character can, on the fly, switch points between TK ST and TK Move - it SEEMS sensible with some preliminary tests, but is it a sensible option? EDIT: Specifically, the character has to shift power between the Lift Only (-20%) and Move Only (-40%) limitations. OR, would it just be easier to convert the total TK ST to force in Newtons and do some back-of-the-envelope calculations? I'm more math-inclined than my players are, so I'd rather not subject them to too much of that. NOTE: This is for in basic atmosphere, doing this in space is easy as cake. Last edited by Jachra; 04-20-2012 at 10:58 PM. |
04-20-2012, 09:50 PM | #2 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Alternative Telekinesis
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Without Compartmentalized Mind, a TK user will be limited to a step per turn while holding an object with TK. Are they required to "move" the grappled object the same amount that they move, or can they exert force in a different direction? B) This is already true of RAW TK, though perhaps not to the precision you're looking for. If an object's weight exceeds TK Basic Lift then it is an encumbrance, reducing TK move. |
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04-20-2012, 10:13 PM | #3 | |||
Join Date: Dec 2011
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Re: Alternative Telekinesis
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Basically, I want ST/Move to be sacrificed between one another, rather than rise together. The simplest way I can think to do this: Require the power to be seperated into both TK ST and TK Move seperately, with the Lift and Move Only limitations... to have one, you must have the other. Last edited by Jachra; 04-20-2012 at 11:14 PM. |
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Tags |
house rule, newtonian, physics, telekinesis |
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