12-06-2010, 03:54 PM | #11 |
Join Date: May 2010
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Re: TK (magnetic)
By "Full ST" I meant "Full TK".
The reason I asked this question is because it seems really cheap (half price of regular TK) to have Magnetic TK, even though you are still able to interact with anythiing non-ferrous as if "using a pair of disembodied hands" by using gauntlets. You could also levitate a iron manhole (or any sufficiently large, flat metal object) under yourself and use it to fly, which is the Levitation part of TK. I suppose a major downside is that your opponents don't suffer the penalties for being attacked by an invisible opponent, but still, it seems rather cheap... |
12-06-2010, 04:27 PM | #12 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: TK (magnetic)
The 'surfboard' does not have to be leviation.
Lifting the pc + 'surfboard' = x. TK level = move - encumberance x See lifting rules in BS. |
12-06-2010, 05:54 PM | #13 |
Join Date: May 2010
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Re: TK (magnetic)
I should've asked this earlier. Would the Magnetist (?) be able to perform manipulation with the gauntlets? For example, would the gauntlets be able to grab someone?
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12-06-2010, 06:04 PM | #14 |
Join Date: Dec 2005
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Re: TK (magnetic)
The TK user can do anything with the gauntlets that he could do with a set of hands. If TK is coming across as too cheap to you, consider these factors. TK has a 10 yard range, doesn't give you HP, and requires concentration. Which means, sure, it's cheaper than ST, but you're essentially stuck moving 1 yard a second while you concentrate and you don't get the extra HP to help you out when someone throws a spear through you. TK is freaking awesome, but it's pretty well balanced pointwise.
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12-06-2010, 06:05 PM | #15 |
Join Date: May 2010
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Re: TK (magnetic)
I see. Thank you.
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12-06-2010, 06:42 PM | #16 |
Join Date: Sep 2004
Location: Canada
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Re: TK (magnetic)
Concentration, especially, is a killer. If you make an active defence, get knocked down, get hit, you have to roll Will-3 to maintain Concentration, or you drop everything, including grapples and etc.
I'm also not sure you can use the gauntlets like hands. You're not WEARING the gauntlets, you're holding them. Wearing it would be with the Animation enhancement from Powers.
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12-06-2010, 06:53 PM | #17 | ||
Join Date: May 2010
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Re: TK (magnetic)
Quote:
Quote:
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12-06-2010, 08:54 PM | #18 |
Join Date: Oct 2007
Location: Vermont
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Re: TK (magnetic)
Absolutely. That seems to be exactly the sort of situation that Power Parry was built for.
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12-06-2010, 11:12 PM | #19 |
Join Date: Dec 2009
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Re: TK (magnetic)
I remember seeing it asserted here that the "virtual hands" aren't speed-limited when not acting on things. (If so, would've been nice for Basic to say so.) The gauntlets count as an object, so you'd have to let go of them to instantly grab something else — and that something else'd better be ferrous.
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