06-27-2012, 01:56 PM | #11 | |||||
Join Date: Jun 2010
Location: California
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Re: [GURPS DF] Welcome to Hell OOC
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- Again, though, since it sounds like they'd be insubstantial, this probably wouldn't work too well. Unless you've got any idea for getting around that, I think I'll just skip it. Feel free to play with the idea at some point, though. EDIT: Had to drop the moccasins. That's just sad. One of the easiest bonuses to stealth EVER. EDIT2: Should we be prepared to rough it? I've no idea how to prioritize food/survival gear against weapons/armor. EDIT3: Also wondering what would be considered a "full wardrobe", as far as starting clothing goes (obviously we'll only be taking what we're wearing, but does this cover ONLY basic clothing? Low-Tech specifies that Winter gear includes gloves and footwear, so there's definitely some question as to whether things like a cloak would be covered). In search of GM ruling. EDIT4: Since I cannot find a price for a wire garrote, I'm assuming that the basic garrote price is for either a rope or a wire garrote. Last edited by Talosian; 06-27-2012 at 07:56 PM. |
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06-27-2012, 09:14 PM | #12 |
Join Date: Oct 2009
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Re: [GURPS DF] Welcome to Hell OOC
Character sheet, just needs quirks. I did this using GCS for the first time so there may be errors as I am still figuring out the software. Equipment list to follow, basically he has a giant size dueling halberd, several harpoons, full chain mail (as his sig gear), and some assorted survival items.
Roth Greenblade
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EDIT: Also, Roth would give just about anything for a Mage PC who can cast Affect Spirits.
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<>< Last edited by Dorin Thorha; 06-29-2012 at 07:16 PM. Reason: added equipment |
06-27-2012, 09:43 PM | #13 | ||||
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
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06-27-2012, 10:12 PM | #14 | ||||
Join Date: Jun 2010
Location: California
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Re: [GURPS DF] Welcome to Hell OOC
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Low-Tech. Should I not be using that? : / Yeah, being barefoot provides the same benefit, but even though moccasins don't provide a lot of protection, walking around without shoes for long periods of time isn't particularly safe in rugged terrain. Also doesn't make sense for him to not have shoes. Quote:
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06-27-2012, 10:21 PM | #15 | |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
Nope! You should be using DF 13: Loadouts. Ordinary clothing is free to start with, $120 to replace, and it weighs two pounds. I'm willing to say moccasins are included in that. Whatever.
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06-27-2012, 10:50 PM | #16 |
Join Date: Jun 2010
Location: California
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Re: [GURPS DF] Welcome to Hell OOC
<sigh>
Nothing will need to breathe, will it? That's just evil. Which would, y'know... Be appropriate. |
06-27-2012, 10:58 PM | #17 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
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06-28-2012, 03:07 AM | #18 |
Join Date: Jun 2010
Location: California
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Re: [GURPS DF] Welcome to Hell OOC
Sh*t. Well, I suppose I can always garrote them if they get annoying, right?
(Only changes I've made to the template was dropping a point from Shadowing, because it already defaulted to 14 from Stealth, and dropping Brawling for Karate, which suits his more mobile fighting style. Let me know if you see any errors.) Athelard de Valles
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Last edited by Talosian; 07-01-2012 at 11:27 AM. |
06-28-2012, 03:10 AM | #19 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
First thing I see is that Dual-Weapon Attack requires Weapon Master or Trained by a Master. You're in luck! Thieves can get Weapon Master as a power-up!
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06-28-2012, 01:22 PM | #20 |
Join Date: Jul 2005
Location: in or about Tucson, Az
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Re: [GURPS DF] Welcome to Hell OOC
@Dorin
It's also a PI3 cleric spell, but if we don't have a volunteer for cleric I will very much consider playing one. Healing is very very nice after all. |
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