10-07-2017, 01:33 AM | #61 | |||||
Join Date: Dec 2006
Location: Meifumado
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Re: [Ultra-Tech] What would naval warfare at TL10 look like?
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The point is, if you have long-range hypersonic strike vehicles, either you won't need carriers, or you'll need some other justification for carriers to be necessary. Quote:
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For stealth missions, we might see submersible carriers, although Wikipedia seems to be against the idea.
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10-07-2017, 02:29 AM | #62 | |||||
Join Date: Jul 2015
Location: England
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Re: [Ultra-Tech] What would naval warfare at TL10 look like?
I'd been assuming that fusion power could be make portable enough to be useful on a vehicle such as a warship or submarine. I'm undecided on just how small - Vehicles 2e has fusion air-rams, which would effectively let an aircraft fly indefinitely, but I'm not sure whether that will have other consequences.
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That's handy to know - plus I suppose lasers would help, though I imagine they'd be more affected by cloud than microwaves. Quote:
That was my original instinct, I just imagined naval warfare would be like it is now but with ultra-tech weaponry, with no major paradigm shifts in tactics or technology. I started the thread because I'm not sufficiently expert to work out the logical consequences of ultra-tech and wanted to get some opinions rather than just reskin TL7/8 warfare! |
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10-07-2017, 02:30 AM | #63 | ||||
Join Date: Jul 2015
Location: England
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Re: [Ultra-Tech] What would naval warfare at TL10 look like?
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I do wonder if I should just abandon railguns in favour of missiles though, they do sound as if giving them a logical purpose is quite hard (as Anthony said: Quote:
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10-07-2017, 04:36 AM | #64 | |||
Join Date: Sep 2008
Location: near London, UK
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Re: [Ultra-Tech] What would naval warfare at TL10 look like?
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Yes, you might have hypersonic air support craft, but unless you can have a whole lot of them on immediate call your reaction time suffers. Quote:
I went into this at greater length on my blog. Quote:
At standard GURPS 4e TL10, railguns (which have a brief niche in TL9 if you don't allow ETC, or if you use one of the fixes that have been suggested over the years) are largely replaced by lasers even as personal weapons.
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10-07-2017, 05:32 AM | #65 | |
Join Date: Dec 2006
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Re: [Ultra-Tech] What would naval warfare at TL10 look like?
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10-07-2017, 06:32 AM | #66 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [Ultra-Tech] What would naval warfare at TL10 look like?
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If you can just remove the need to recover the aircraft afterwards, it all gets much easier. But then you call the platform a missile submarine.
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10-07-2017, 07:35 AM | #67 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: [Ultra-Tech] What would naval warfare at TL10 look like?
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Here's some assumptions I'm using for my (imagined) task forces: * multiple Great Powers that are economic/technological peers * MAD concerns mean that nukes/anti-matter aren't used * MAD concerns mean that launching conventional warhead ICBMs from the homeland is risky - the other powers can't tell if an ICBM has a conventional or WMD warhead in flight. if you bother to get close enough to launch SRBMs/rail guns, people assume it's not a WMD * limited wars are fought to conquer non-vital territories (ie, allied/dependent nations) * laser PD is powerful but not absolute, and is better against missiles/torpedoes than railgun slugs * armor mostly works against non-nuclear threats * ground based strike aircraft can kill unescorted naval forces; naval aircraft can hold off ground based strike aircraft near a naval force but can't reliably penetrate past ground based interceptors and air defenses So you end up with naval task forces that escort landing forces and use moderately short-ranged rail guns (ie, 50-100 miles in a low arc) to soften up defenses/conduct gunboat diplomacy. Battleships are back in style, as you need a big ship to carry the big railguns, large fusion plants to power them, and heavy armor armor to keep them alive. Aircraft carriers are capital ships, but they're mandatory escorts for the battleships, not primary strike forces. It's one possibility, and matches several of the scenes that Crystalline_entity was looking for. More fiddling with Vehicles is leading me to the conclusion that submarines have an offense problem in the TL10 world of blue-green lasers. Conventional torpedoes, running at ~75 knots, have great range but spend too much time inside in PD envelope. Rocket powered supercavitating torpedoes running at ~150 knots have terrible, terrible range, under 2 miles. I guess the solution might be to only supercavitate for the last couple of seconds.
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10-07-2017, 08:20 AM | #68 | |
Join Date: Sep 2008
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Re: [Ultra-Tech] What would naval warfare at TL10 look like?
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10-07-2017, 08:20 AM | #69 | ||
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Location: Meifumado
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Re: [Ultra-Tech] What would naval warfare at TL10 look like?
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10-07-2017, 08:27 AM | #70 | |
Join Date: Aug 2007
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Re: [Ultra-Tech] What would naval warfare at TL10 look like?
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Accompanying the CAP (Combat Air Patrol) drones is probably a big flying wing with long range sensors (like radar) to look over the horizon. It's possible that such a platform will be in orbit rather than flying in air but wherever it is the surface ships need it. Yes, it will be an obvious target but even forcing the enemy to shoot it before moving on to your surface ships is some help. "Seven league boots" missions are alright for planned strikes against immobile targets and they can even work somewhat for armed reconnaissance missions ("Here is a bomb. Go find something to drop it on."). However when the groundpounders radio for back-up it works a lot better if it's physically close.
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Tags |
naval warfare, ultra-tech |
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