10-26-2021, 12:33 PM | #21 | |
Join Date: Jun 2013
|
Re: Realistic Pokémon-style GURPS mechanics
Quote:
Of course, a lot of those IQ-based skills aren't going to be useful for an animalistic Pokemon. From your list, Academic skills and Technical skills are pretty much no-go (OP has even stated Pokemon can't learn to use things like phones), and only Pokemon from social species are likely to get a lot of use out of Social skills, and a lot of the Brainier "adventure" skills are probably unavailable as well.
__________________
GURPS Overhaul |
|
10-28-2021, 05:09 AM | #22 |
Join Date: Oct 2021
|
Re: Realistic Pokémon-style GURPS mechanics
I read you comments and I can see I went a little too much off the road, because of my Mathematics background.
So, I decided to simply what I wrote last time about stats, correct attribute costs and explaining a little better the Power and Will attribute. Stats Attributes Strength No changes. Dexterity No changes. Intelligence There are couple changes: independent Will, independent Per, no Magic. The cost becomes 15 points/level. I repeat it: Pokémons will not benefit much from this attribute, but Trainers will (as in other GURPS setting). The independece of Will (5 points) and Per (5 points), plus the elimination of Magic in favor of specific Powers results in a reduction cost for IQ of about 10 points. It also gains 1.25 points from the new Basic Speed formula. 15 points/level should be a balanced cost. Health The cost is increased by 1 due to the new HP formula and 15 is a better choice since I feel 10 is little underpriced. Power The new attribute that rapresent magic-like capabilities that are not related with IQ (such as "Elemental attacks", that are really common in Pokémon). Some Advantages, Disadvantages, Skills, Abilities that once worked with IQ will change in favor of Power. This should be enough to put this new attribute cost at 10 points/level, at least. 20 is really too much, and 15 mught be a choice, but it really depends on how much useful this attribute will be (and I cannot know it now). Will Will becomes an independent attribute, at 15 points/level. The reason of at least 2 points increase is because it becomes really important, since many Powers attacks demands a Will roll to resist, rapresenting the "Special Defense" we find in Pokémon games. In addition, it gains 2.5 points thanks to the new Per formula. Than, it gains 1.5 points thanks to the new FP formula. Than, other 1.25 points because of the new Basic Speed formula. The total cost should be 12.25, becoming 15 for esthetical reasons. Secondary Characteristics HP Maybe the previous choice was too radical, but making HP independent from HT doesn't make any sense to me. So, the choice becomes: HP = ST + HT/2 so that strong pokémons are not affected much, but weak pokémon with good health gain a couple of useful HP.This should increase the cost of HT of 1 point (as I interpreted page 17 of Power-Ups 9). Perception I really like the Per formula I wrote last time: Per = (IQ + Will) + 2 justifing the "+2" factor as a natural consequence of the setting. Another possibility could be dropping the "+2" and add an Advantage that raises Per (but it becomes more complicated since almost everyone would have it).This should decrease IQ by 2.5 points and increase Will by 2.5 points. Per gains 2.5 points/level because of the new Basic Speed formula, now at 10 points/level. This increases the price of IQ and Will by 1.25 points. FP I want to keep the formula: FP= (HT+ Will)/2 and HT cost loses 1.5 points and Will gains 1.5 points.Basic Speed I changed my mind about this formula after reading Power-Ups 9 again. I decided to use the OODA formula at page 19: Basic Speed = (DX + Per)/4 and Per now costs 2.5 points more (HT 5 point less, but it is compensated from the new Ground Speed formula).Ground Speed First, it's better to change the name to reflect what it really does. Second, I use the formula suggested at page 20 of Power-Ups 9: G. Speed = (DX + HT)/4 and attributes cost should not change. Stats Summary For basic attributes.
For secondary characteristics.
Why all those changes? Some of you already noted that I made a lot of changes, but I think it was necessary to better rapresent Pokémon characteristics. Maybe I did not calculated perfectly the points corrections, but I think they should be ok. In the next reply I will explain better the difference between the Power attribute and the Will attribute, specifically in a Pokémon setting. Obviouslly, the book GURPS: Powers will be heavily used from now on to explain a lot of choices. Thank you everybody again, and laying a solid foundation is the best option when you decide to build a big house. |
10-28-2021, 08:23 PM | #23 |
Join Date: Aug 2007
Location: Denver, CO
|
Re: Realistic Pokémon-style GURPS mechanics
You seem to be doing an awful lot of work on changing the cost of stuff for Pokemon. But Pokemon are NPCs. So... WHY?
Their point value is ultimately irrelevant. Bulbasaur has a 14 in Vine Whip and a 12 in Razor Leaf because you (The GM) say so. Not because of points. Unless your players are building Pokemon on a budget, then who cares what anything costs? I'd focus on effects. |
10-28-2021, 08:39 PM | #24 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Realistic Pokémon-style GURPS mechanics
Quote:
*Basic Speed: [5] per +0.25 *Combat skills: [9] per +1 *Athletic skills: [3] per +1 *Transport skills: [2] per +1 *Sneaky skills: [1] per +1 I should mention that Power-Ups 9 feels that HT is underpriced and should be [±12 to ±14]: *Fatigue Points: ±1 FP for [±3]; this is normally equal to the unmodified HT score *Basic Speed: ±0.25 for [±5] *HT-based skills: +1 for [1-2] *HT rolls: +1 to HT rolls [3-4]
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
10-29-2021, 12:08 AM | #25 | ||
Join Date: Jun 2010
Location: Dreamland
|
Re: Realistic Pokémon-style GURPS mechanics
Quote:
I've found a few things to keep in mind and two approached to how to make pokemon work. -Pokemon are much stronger than people. Professor Oak is worried about a ten year old going out into grass with level 2 pokemon. I don't think you ever run into a human opponent willing to go toe to toe with your pokemon directly. -Type effectiveness has some merit, but definitely not as multipliers. Ground moves have a limitation of only hitting things on the ground, Ghosts have insubstantial, Psychics are susceptible to their fears, etc. -Type matters in game, but in universe it seems like there's some reason to use teams of similar pokemon or cute pokemon or just whoever you like with typing rarely actually mattering. -Battles with trainers, wild pokemon, and outlaws should follow different rules. Wild pokemon should be treated basically like dangerous animals. Trainers follow strict rules (and you can rule as a GM that trainer battles end at -1*HP and just knock the pokemon out without any chance of death). Outlaws likely don't follow the rules and are much smarter than wild pokemon. So, the two things that have worked for me; -PCs are trainers. Give the PCs the stats of their pokemon, certain things they can do, even let them teach with Pokemon [Animal] Handling. I even like the idea of all pokemon attacks using the lower of the pokemon's skill and the trainer's Handling skill but right now I haven't implemented that. Fights are done entirely through "summonable allies". If you want to come up with 200, 500, or a 1000 pokemon stats, go ahead, but I just improvise based on online wikis and pokedex entries. -PCs are pokemon. Basically, a kitchen-sink campaign where traits must be explained by the pokemon you choose. It's basically a "everyone is a super" campaign and with how strong all pokemon seem to be, it's not out of place. I would very much recommend against actually doing a full right up of all pokemon. Instead, do those as you come across the pokemon and with whatever starters the players have access to. Quote:
__________________
Last edited by kirbwarrior; 09-28-2022 at 06:12 PM. Reason: Ugh, entirely forgot the word "against" which undermined my sentence. |
||
10-29-2021, 07:26 AM | #26 | |
Join Date: Jun 2013
|
Re: Realistic Pokémon-style GURPS mechanics
Quote:
I suspect this doesn't fit Zarathustraff's vision for his gritty version of Pokemon, however.
__________________
GURPS Overhaul Last edited by Varyon; 10-29-2021 at 10:29 AM. |
|
10-29-2021, 08:31 AM | #27 | |
Join Date: Oct 2007
|
Re: Realistic Pokémon-style GURPS mechanics
Quote:
The anime does play a bit fast and loose with some of the mechanics set forth by the games for dramatic effect. A major example being Pikachu using an Electric attack to KO a Ground type that had been doused by water (the gym fight with Brock). |
|
10-29-2021, 09:33 PM | #28 | |
Join Date: Jun 2010
Location: Dreamland
|
Re: Realistic Pokémon-style GURPS mechanics
Quote:
IIRC James implied that Pikachu's ability lets it ignore type immunities with any attacks, which would categorize it as why it's so special and important. Either way, it lines up with what I've seen of the anime (and frankly would like to see that Pikachu show up in a game at some point). |
|
10-30-2021, 06:23 AM | #29 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Realistic Pokémon-style GURPS mechanics
Quote:
These Pokemon are HUNTING Humans! | The SCIENCE of... Pokemon Sword and Shield looks a reason why some pokemon look the way they do and it is frightening. How EVERY (ALL 809) Pokemon Could Kill You goes even further. If you look at the more extreme powers things get worse. Gardevoir can make a small black hole to protect it trainer. Problem is any black hole strong enough to do anything would destroy the planet and smaller black hole would evaporate into a burst of Hawking radiation on par with a supernova effectively frying not only its trainer but the planet they are on.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
10-30-2021, 03:32 PM | #30 | |
Join Date: Jun 2010
Location: Dreamland
|
Re: Realistic Pokémon-style GURPS mechanics
Quote:
|
|
Thread Tools | |
Display Modes | |
|
|