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Old 03-08-2016, 07:36 PM   #11
dataweaver
 
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Default Re: Revising GURPS Magic

Quote:
Originally Posted by Fred Brackin View Post
Ick! This severely penalizes flexible mages and benefits no one significantly except the Johnny One-Spell. Not at all what I'd want to do.

At best you are reducing a mages number of spells by a factor of 4. What you should do after that is totally revise the spell list to make the average utility of spells 4x greater.
Hopefully, that should put the final nail in the coffin of the argument that I'm being too generous. :)

Yes, this approach makes mages with a lot of spells more expensive. But then, I've seen plenty of arguments that Magic is underpriced compared to Powers — largely due to this very reason: mages get a huge price break due to gaining much effectiveness from contributing only a single point to each spell. So from that perspective, the higher expense of being a mage under this tweak is a feature.
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