12-10-2009, 03:07 PM | #1 |
Join Date: Sep 2006
Location: SF Bay Area, CA
|
Intraparty theivery
So...the player for the thief character in my DF game asked me last night if he could steal from another player's character. I like the idea as it amuses me and I don't see anything against it per se (aside from the thief having 'SOD - Adventuring Companions'), but I'm wondering how do we pull this off mechanically? I know he'd roll against Filch and other thievery skills, but how do I get the object(s) stolen off of the other character's sheet? Any advice would be welcome.
|
12-10-2009, 03:14 PM | #2 |
Join Date: Dec 2006
Location: Houston
|
Re: Intraparty theivery
IF your using digital charachter sheets that only you as the GM sees, its really not hard at all. Some will even let you drag and drop!
Otherwise, write it down behind a screen and get used to saying "You reach for the <item> and it isn't there" Nymdok p.s. My daughter took kleptomania as a Dissad in our fantasy game. It was entertaining! Edit: Note that in that game, because of the kleptomania, there were times when even SHE didnt know she had stolen it! Last edited by Nymdok; 12-10-2009 at 03:53 PM. |
12-10-2009, 03:51 PM | #3 |
MIB
Join Date: Oct 2005
|
Re: Intraparty theivery
Yup. Do the thieving in private with your thief player, and take notes on what he stole and from whom. And the next time the victim reaches for the stolen items, calmly inform him that they aren't there :)
|
12-10-2009, 04:30 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Intraparty theivery
And note that the thief may do this in town where it is less obvious who took it.
Smart PCs may take an inventory on a regular basis or just notice an item is missing rather then just when they declare they are reaching for it in combat. |
12-10-2009, 05:01 PM | #5 | |
Join Date: May 2005
Location: Oz
|
Re: Intraparty theivery
Quote:
You should also think about what happens when the thief fails a Filch roll and gets caught, and the other PCs hang him. It is inevitable that he will fail or critically fail eventually. My experience of this sort of thing (both as GM and as character-player) is that it isn't fun for the other players, that it is highly disruptive to the game, and that it produces significant annoyance, irritation, and ill-feeling. I know three former gamers whom no-one will play with any more because of their propensities for secret PC-vs.-PC action. It just isn't fun to play in games those guys are in. Finally, a character should not steal from those he has a sense of duty to.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
|
12-10-2009, 05:03 PM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Intraparty theivery
Quote:
Bill Stoddard |
|
12-10-2009, 05:05 PM | #7 | |
Join Date: Sep 2009
Location: The top of a skyscraper downtown
|
Re: Intraparty theivery
Quote:
|
|
12-10-2009, 08:08 PM | #8 |
Join Date: Jan 2009
Location: Sacramento metro, California
|
Re: Intraparty theivery
Intraparty thievery is more a metagame issue than a mechanics issue.
I'd certainly dock a player roleplaying points for not playing their Sense of Duty: Adventuring Companions if they steal from them. This brings up an important part of Sense of Duty in party-based DF games: the party charter. Quality adventuring parties have rules and codes of conduct to keep the generally insane, anti-social members of the party from going too far against other party members. In my HackMaster group, the party charter always forbade stealing from the party. The more humorous version of party justice in the charter stated that in-party thieves would receive a dagger, 2 silver pieces (a small amount of money, or about 0.2 gold in AD&D terms) and a one-day head start. . .
__________________
Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
12-10-2009, 08:19 PM | #9 | |
Join Date: Nov 2005
Location: Midwest, USA
|
Re: Intraparty theivery
Quote:
I remember in a Star Wars d6 game, one of the players stole our ship and took off with it. I couldn't stop laughing for like five minutes. In another game, I was given a fat sack of loot, like $5,000, to give to the other players, and I gave ALL $3,000 of it to them. But, no way is this good role playing at all if the character has SOD (Adventuring Party).
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
|
12-10-2009, 08:39 PM | #10 | |
Join Date: May 2005
Location: Oz
|
Re: Intraparty thievery
Quote:
Before you allow a change in the way the game is played, you have to think through what is going to happen.
__________________
Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 12-10-2009 at 08:54 PM. Reason: teh -> the |
|
|
|