08-27-2004, 01:53 PM | #1 |
Join Date: Aug 2004
Location: Germany
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GURPS 4 Techlevel scale and GT TL's
In GURPS 4, the TL scale has been redesigned. In GT (based on GURPS 3), the former Traveller TL's were assigned for their Gurps TL's, resulting in a loss of the number of Techlevels in the game.
Will future GT products use the old Traveller TL scale, the old GURPS 3 TL scale or the new GURPS 4 TL scale? |
09-18-2004, 05:40 AM | #2 |
Join Date: Sep 2004
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Re: GURPS 4 Techlevel scale and GT TL's
Perhaps GT should simply stick to the old Traveller tech levels. GURPS tech levels are about important, fundamental discoveries, while Traveller tech levels are mostly about refinements to existing technology. Better jump drives, faster maneuver drives, that sort of thing. Ofcourse there's still the introduction of anti-gravity and reactionless thrust, but mostly, Traveller tech isn't really all that exotic.
With GURPS 4, this discrepancy becomes even bigger. Look at page 512. TL 9 is manned interplanetary flight, TL 10 is fast interplanetary flight, TL 11 is manned interstellar flight, TL 12 is fast interstellar flight (like all jump drives, presumably). So transportation tech in Traveller basically went from TL 9 to TL 12 really fast, and then stayed there. GURPS TLs just don't work very well in Traveller, and GURPS 4 TLs seem to be more aimed to time travel or use as basic guidelines from which you can build your own TLs. And that's what GT should do: build its own Traveller-like TL system that is more suited to the Traveller universe. GURPS TLs are meaningless there. mcv. |
09-18-2004, 03:06 PM | #3 | |
Join Date: Aug 2004
Location: traveller
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Re: GURPS 4 Techlevel scale and GT TL's
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Now, you could argue instead that this makes OTU staples like the Islands Clusters campaign (manned STL flight at TTL9) inconsistent. |
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09-18-2004, 04:59 PM | #4 | |
Join Date: Sep 2004
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Re: GURPS 4 Techlevel scale and GT TL's
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In any case, this means that any SF game needs its own customised TL definitions anyway, just to describe how all the superscience works in that setting. And when you do that, you can easily have GT go all the way to TL 16, like CT did. mcv. |
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09-19-2004, 09:10 AM | #5 |
Join Date: Aug 2004
Location: Anchorage, Alaska
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Re: GURPS 4 Techlevel scale and GT TL's
Here are my suggestions, as already posted to the Traveller Mailing List:
GURPS 4th Ed has changed the GURPS TL's a bit. For instance GURPS TL 8 used to start in 2000 AD, and now it starts in 1980 AD. Therefore the Traveller TL table to GURPS TL table may need some slight revision. Here is my proposed version. The first two columns are the official GURPS 3rd ed conversions, from GURPS Traveller 2nd ed, p 107 sidebar The numbers in the 3rd column are my own suggestions Trav GURPS GURPS TL 3rd 4th TL TL 0 1 0 0 2 1 0 3 2 1 4 3 2 5 4 3 5 4 4 5 5 5 6 6 6 6 7 7 7 8 8 8 8 9 9 9 10 9 9 11 9 10 12 10 10 13 11 11 14 11 11 15 12 12 16 13 12 Baseline Traveller technologies for a given TL are from the MT Technology chart. Baseline GURPS 4th ed technologies for a given TL are from GURPS 4th ed p 511. For instance calculus is listed as GURPS 4th TL 4 and Traveller TL 3, so this suggests that Traveller TL 3 may no longer be equal to GURPS TL 5. Obviously since the TL's have different break points no conversion is 100% correct, I simply went with what seemed right. For example Traveller TL 4 includes trains and other things seen at GURPS TL 5, but also includes the telephone, which is GURPS TL 6. I decided that since Traveller TL 4 seemed to have a historical breakpoint of around 1900 and GURPS 4 TL 6 didn't begin until 1880 or so it was probably better to call TTL 4 GURPS 4th TL 5 and not GURPS 4th TL 6. The suggestions for Traveller TL's 11 - 16, are probably the most subjective of all these, since the comparable GURPS 4th TL's are, as yet, relatively undefined. OTOH if you are running a GURPS Traveller game using Ring of Fire or Behind the Claw updating the TL of some, but not all, of the planets may be more hassle than it is worth. |
09-19-2004, 11:15 AM | #6 | |
Join Date: Sep 2004
Location: Chanhassen, MN
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Re: GURPS 4 Techlevel scale and GT TL's
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