09-19-2004, 04:56 PM | #1 |
Join Date: Sep 2004
|
Where in the Spinward Marches?
Where in the Spinward Marches is your favourite area, subsector or planet to base or start your campaign? And why?
I admit I don't have a very clear idea of what would be exciting about some corners of the Marches, but I personally like the spinward/rimward (call it south-west if you like) corner. You've got the Darrians, Sword Worlds, Republic of Garoo, various minor races, the developing District 268, and the surprisingly high population and presumably somewhat isolated Five Sisters subsector. BTC doesn't say it's isolated, but there are a lot of high population worlds there, and the Imperial worlds along the rimward edge of the Sword Worlds sector are small or even empty, and District 268 is supposed to be a developing area (although it's been open for some time, and even before that, it must have been a major route to the Five Sisters). I'd like to know how many Imperial worlds there are spinward of the Five Sisters, as Imperial worlds run right up to the spinward edge of the subsector. Most notable Emape, which sounds like an interesting planet for some adventure. So the edge of the map is bothering me a bit. Anyway, please post more reasons why I'm right, or explain why other corners or specific subsectors are more interesting than this one. (I suppose the Federation of Arden would be a great place for intrigue, for example.) mcv. |
09-19-2004, 05:08 PM | #2 | |
Join Date: Aug 2004
Location: Pacheco, California
|
Re: Where in the Spinward Marches?
Quote:
The Foreven Sector More adventures Spinward of The Spinward Marches
__________________
-HJC |
|
09-19-2004, 05:17 PM | #3 |
Join Date: Aug 2004
Location: Toronto, ON
|
Re: Where in the Spinward Marches?
The Sword Worlds are the best ever place in the Spinward Marches, by a wide margin. Everyone should buy the GURPS sourcebook about them.
|
09-19-2004, 10:11 PM | #4 |
Join Date: Aug 2004
|
Re: Where in the Spinward Marches?
It all depends on what you are looking for.
As you mention, the Federation of Arden will provide a wonderful place for political intrigue. A nasty juxtposition of Imperial and Zhodani concerns in a neutral location. Be sure to bring your psionic shield helmet. If trading is more your game, the ultraclassic Regina and Aramis subsectors are perfect. With the continued conflict between the upstart Oberlindes and gigantic Tukera. Plus, lots of Vargr interaction attempts. It works well enough that you would think an entire campaign could be set there. (What? They did? Oh. Well, see?) Despite his pimping, Mr. Drye is correct in that the Sword Worlds are a wonderful location for adventuring throughout its entire history. The other nice thing about the Sword Worlds is that you can make the Imperium, Zhodani, and Darrians more distant, and it still works great. Opposite the Sword Worlds, are the aforementioned Darrians. Forget the Star Trigger. They have lots of TL13 (TTL16) relic technology laying around, which is sure to tempt unscrupulous PCs. Also, they seem to have some interesting secrets that are just waiting to be exposed. (Also, they have cool, concealable psionic shields, too. So stop here first on your way to Arden.) And, in the Five Sisters, you didn't mention the big item there. Andor and Candory are Droyne worlds under Imperial jurisdiction. What can they possibly be doing that would cause the Imperium to declare them Red Zones and ring them with naval bases? Nothing has been definitively stated, but that doesn't mean an industrious ref can't make up something fun. Finally, in Foreven (the sector spinward of the Marches), we know that there are no Imperial member worlds. There are several client state worlds, however. We also know that the Zhodani control about a third of the sector, and there are two minor powers: the Avalar Consulate and the Mnemosyne Principality. As far as I can tell, however, we don't really know anything about those two polities other than that they exist. (We also know the number of systems in them, but nothing about any of those systems. Well, except for Avalar itself; we do have its UWP.) Berka's site is the best Foreven resource out there. It's system positions and interstellar borders match what we do know, and he preserved the data of the five systems that did have published UWPs (Zdovesil, Avalar, Hollis, Raschev, and Alenzar). |
09-19-2004, 10:37 PM | #5 | |
Join Date: Aug 2004
Location: Toronto, ON
|
Re: Where in the Spinward Marches?
Quote:
|
|
09-20-2004, 06:15 AM | #6 | ||||||
Join Date: Sep 2004
|
Re: Where in the Spinward Marches?
Quote:
Quote:
And what is that campaign set in Regina and Aramis? Quote:
Quote:
Quote:
Quote:
mcv. |
||||||
09-20-2004, 07:34 AM | #7 | ||||
Join Date: Aug 2004
|
Re: Where in the Spinward Marches?
Quote:
Quote:
The campaign I reference is the venerable The Traveller Adventure. Even with all of its ticks and flees, most (including me) remember it as the quintessential Traveller campaign. It is purely set within the Aramis sector. The Regina subsector is covered in The Traveller Book. (I do note both of these volumes are long out of print, but they are reasonably easy to find on eBay with prices usually below $20. Hopefully they will also be reprinted by FFE at some point in the future.) Quote:
The Sword Worlds/Darrian conflict is basically a cold war situation, since they are pretty much forced (by their much larger allies) to keep from shooting. So you can have some political intrigue here, too. Another thing to keep in mind with the Darrians and Sword Worlds, is that you can pretty much ignore the rest of the universe and focus on these two, if you want to. Quote:
Just suppose the Droyne on Andor and Candory "closed down" for a couple of years, then started to openly operate at an interstellar level again. What are they doing? What do they want? Did they find relic technology? Did they find a faber that lets them *make* relic technology? Why isn't the Imperial navy doing anything to investigate? Or are they, and you just don't know yet? Droyne are the ultimate wild card. They can be as innocuous or as malevant as you wish. If organized and motivated, Droyne stormtroopers can make Aslan shocktroops and Zhodani teleporting commandos look like amateurs. They are *all* psionic, and the leader, warrior, and sport castes are often trained. (And if organized and motiviated, those three castes will all be trained.) So they can be overt with these invisible, teleporting troops. Or they can operate covertly, using telepathy and suggestion to get others to do their bidding. |
||||
09-20-2004, 07:38 AM | #8 | |
Join Date: Aug 2004
Location: Toronto, ON
|
Re: Where in the Spinward Marches?
Quote:
There's even an adventure seed at the back called "In Search of Longer Arms" that covers how to get some guns if you want them. Cheers, Paul |
|
09-20-2004, 07:41 AM | #9 | |
Join Date: Aug 2004
Location: Toronto, ON
|
Re: Where in the Spinward Marches?
Quote:
Cheers, Paul |
|
09-20-2004, 08:40 AM | #10 | ||||||
Join Date: Sep 2004
|
Re: Where in the Spinward Marches?
Quote:
Quote:
Quote:
Quote:
I don't think I want that to be the main focus of the campaign, but it'd make a nice backdrop, and if the players do want to focus on that, I'll probably give them what they want. Less railroading is good. Quote:
I have no idea what I'll change it into. There's a JTAS article with an interesting suggestion. Quote:
mcv. |
||||||
Tags |
traveller |
Thread Tools | |
Display Modes | |
|
|