12-16-2010, 04:43 PM | #1 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Pyramid #3/26: Underwater Adventures
I often hear a lonely cry in the fog: "Where are the rules for underwater action in GURPS?" Well, the newly released Pyramid #3/26: Underwater Adventures is a good jumping-off point. It wades right in with an article that gathers all of the existing rules for aquatic adventures in one place and updates them for Fourth Edition. Then it deluges you with opportunities to use them: a decidedly creepy sunken wreck, a mysterious underwater monument, a race of vengeful octopods, a tale of mad science involving a time-lost Nazi sub, and an undersea hotel that plays host to intrigue and political machinations. No matter what your campaign's genre, if it has oceans, then you're sure to find yourself immersed in this issue.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-16-2010, 06:31 PM | #2 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Pyramid #3/26: Underwater Adventures
If Kromm makes one more pun -- ONE MORE -- the baby seal gets it: http://1.bp.blogspot.com/_j6rpUV1oUW...p-seal_359.jpg
Despite being drown with puns, t'will order when I get a chance. My day went swimmingly and it would be nice to relax and take a dip into a good book to end it. Though I'm showered with bills, the price of a Pyramid is always worth the content.
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12-16-2010, 07:21 PM | #3 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/26: Underwater Adventures
Quote:
While the bit on fighting underwater is short, it's also concise and easily remembered. It has to be one of the coolest things to come out in Pyramid in a while. It will be put to immediate use. Ghostdancer
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12-17-2010, 12:25 AM | #4 |
Join Date: Nov 2008
Location: Florida
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Re: Pyramid #3/26: Underwater Adventures
The Table for the Bends is a bit confusing... I don't understand how the saturation time is supposed to work. I'd appreciate some clarification.
Also, dropping the -2 penalty on "C" attacks seems a bit generous... likewise, do amphibious/aquatic characters no longer get a reduction on attack penalties? ---------------- Great Issue! Will deffinately put it to use, -Trachmyr |
12-17-2010, 04:07 AM | #5 | |
Join Date: Aug 2007
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Re: Pyramid #3/26: Underwater Adventures
Quote:
Presumably you can take the time you have spent at given depth, determine what percentage of the saturation time that is and then apply that percentage to the decompression time. |
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12-17-2010, 10:28 AM | #6 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Pyramid #3/26: Underwater Adventures
Quote:
Quote:
The idea that the large penalties for fluid drag are included in the penalties eliminated by Amphibious is a common misconception only. Amphibious doesn't project a force field that sheathes your weapons and renders them frictionless.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-17-2010, 10:40 AM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Pyramid #3/26: Underwater Adventures
Shouldn't thrusting weapons suffer less drag than swinging weapons?
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12-17-2010, 12:07 PM | #8 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Pyramid #3/26: Underwater Adventures
Quote:
Or of course you could use real dive tables - the US Navy ones at least are available on-line. For links, see Wikipedia "Dive tables". As a GM rather than as a diver, I find it's usually more important to answer the question "can I do this dive without decompressing at all" than "how long will decompression take".
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12-17-2010, 12:12 PM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: Pyramid #3/26: Underwater Adventures
Shouldn't a trident suffer more drag than a basic spear?
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12-17-2010, 12:15 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Pyramid #3/26: Underwater Adventures
Yeah, but I'm not sure how that's relevant. I can see that falling into game-able abstraction more than I can see the difference in drag between a halberd swing and a thrust falling into it; which (unless I'm missing something) it has done so.
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Tags |
pyramid 3/26, pyramid issues, underwater, underwater combat rules |
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