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Old 08-11-2010, 11:28 PM   #11
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Shotgun Damage/Rate of Fire

Quote:
Originally Posted by Beard For Charity View Post
after aiming for two seconds (+2),
Almost.

If Jeff aims for two seconds, he gets the Aim bonus for his weapon (in this case +3) for the first second and +1 for the second. If he were to Aim for the third second, he'd get another +1, but without using special rules, that's all he can get for Aim.

So Jeff was at net +0, which means he'd have hit with four pellets.
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Old 08-12-2010, 04:03 AM   #12
Mathulhu
 
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Default Re: Shotgun Damage/Rate of Fire

...continuation of someone elses post.

If the victim, who has been hit by 4 pellets, rolls the same number as their dodge score they have sucessfully dodged one pellet.

If the victim, who has been hit by 4 pellets, rolls one less than their dodge score they have successfuly dodged two pellets.

ect
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Old 08-12-2010, 06:41 AM   #13
thulben
 
Join Date: Sep 2006
Location: SF Bay Area, CA
Default Re: Shotgun Damage/Rate of Fire

Quote:
Originally Posted by Mathulhu View Post
...continuation of someone elses post.

If the victim, who has been hit by 4 pellets, rolls the same number as their dodge score they have sucessfully dodged one pellet.

If the victim, who has been hit by 4 pellets, rolls one less than their dodge score they have successfuly dodged two pellets.

ect
Abstracting that, you get (# of pellets dodged) = (margin of success on dodge roll + 1).
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Old 08-12-2010, 01:13 PM   #14
Beard For Charity
 
Join Date: Aug 2010
Location: Austin, TX
Default Re: Shotgun Damage/Rate of Fire

Thanks guys, I think I'm getting it. Need to reread over some rules... Yeah, or just give up and fudge it
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Old 08-12-2010, 01:17 PM   #15
sir_pudding
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Default Re: Shotgun Damage/Rate of Fire

Quote:
Originally Posted by Beard For Charity View Post
Thanks guys, I think I'm getting it. Need to reread over some rules... Yeah, or just give up and fudge it
If you've run GURPS with missile spells and muscle powered missile weapons the rules aren't any different. Weapons with RoF >1 use the rules for Rapid Fire, but otherwise work exactly like fireballs and bows.
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