08-11-2010, 11:28 PM | #11 |
Join Date: Mar 2006
Location: Iceland*
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Re: Shotgun Damage/Rate of Fire
Almost.
If Jeff aims for two seconds, he gets the Aim bonus for his weapon (in this case +3) for the first second and +1 for the second. If he were to Aim for the third second, he'd get another +1, but without using special rules, that's all he can get for Aim. So Jeff was at net +0, which means he'd have hit with four pellets.
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Za uspiekh nashevo beznadiozhnovo diela! |
08-12-2010, 04:03 AM | #12 |
Join Date: May 2009
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Re: Shotgun Damage/Rate of Fire
...continuation of someone elses post.
If the victim, who has been hit by 4 pellets, rolls the same number as their dodge score they have sucessfully dodged one pellet. If the victim, who has been hit by 4 pellets, rolls one less than their dodge score they have successfuly dodged two pellets. ect |
08-12-2010, 06:41 AM | #13 | |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: Shotgun Damage/Rate of Fire
Quote:
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08-12-2010, 01:13 PM | #14 |
Join Date: Aug 2010
Location: Austin, TX
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Re: Shotgun Damage/Rate of Fire
Thanks guys, I think I'm getting it. Need to reread over some rules... Yeah, or just give up and fudge it
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08-12-2010, 01:17 PM | #15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shotgun Damage/Rate of Fire
If you've run GURPS with missile spells and muscle powered missile weapons the rules aren't any different. Weapons with RoF >1 use the rules for Rapid Fire, but otherwise work exactly like fireballs and bows.
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Tags |
damage, gm questions, shotgun |
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