08-11-2010, 04:51 PM | #1 |
Join Date: Aug 2010
Location: Austin, TX
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Shotgun Damage/Rate of Fire
I've been playing Gurps 4e now for about 4 months, and when it comes to combat, i've mostly dealt with melee or magic.
Now i'm running a cyberpunk campaign, and I realized mid-combat one adventure that i have NO CLUE how shotgun damage is supposed to work. I've read it several times, and I just don't get it... Am I missing an explanation somewhere? I know it has to do something with rate of fire... but I would LOVE an official explanation of how shotgun damage works. Thanks anyone-who-helps. I feel like a dork asking, but I just can't get it in my head. |
08-11-2010, 04:56 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shotgun Damage/Rate of Fire
What exactly don't you understand?
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08-11-2010, 05:11 PM | #3 |
Join Date: Aug 2010
Location: Austin, TX
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Re: Shotgun Damage/Rate of Fire
Well its a question of how the damage interacts with Rapid Fire/Rate of Fire. As in, do you role as if using rapid fire every time you use the weapon? Do you make multiple attack rolls for each shot? How does range affect it?
I know I sound like I'm trolling or just being lazy, but I just don't get it. :( |
08-11-2010, 05:19 PM | #4 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Shotgun Damage/Rate of Fire
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08-11-2010, 10:02 PM | #5 |
Join Date: Aug 2010
Location: Austin, TX
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Re: Shotgun Damage/Rate of Fire
Hmm, cool! Thanks!
Okay, lets see if i got this... So Jeff the rookie cop has to use his pump action shotgun. He's trying to hit a target from 20 yards away. that's within the first range increment (damage is not halved). He has a skill of 13, and pops out of cover and fires, rolling 7. Now he's firing one shot, so its not rapid firing, and he's aiming for the torso, so no penalty to hit for location. his margin of success is 6; 13-7=6. so he'd roll 6d+6 for damage? any DR would apply normally, correct? (I'm used to sword and magic; higher the TL, tougher the rules!) |
08-11-2010, 10:05 PM | #6 | |
Join Date: Jan 2010
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Re: Shotgun Damage/Rate of Fire
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08-11-2010, 10:11 PM | #7 |
Join Date: Aug 2010
Location: Austin, TX
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Re: Shotgun Damage/Rate of Fire
Ahh, thank you, that makes a LOT more sense.
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08-11-2010, 10:40 PM | #8 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Shotgun Damage/Rate of Fire
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I believe buckshot damage is 1d+1 or 1d+2 pi. So you'd roll it once, and DR applies normally.
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08-11-2010, 11:18 PM | #9 |
Join Date: Aug 2010
Location: Austin, TX
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Re: Shotgun Damage/Rate of Fire
See, I knew I came to the right place to figure this all out :)
Thanks guys, I think i'm getting it now, reading replies and referencing it all. SO if Jeff is making an attack at an approaching enemy, lets say 35yds away, and he makes two attacks, rapid firing, he rolls one attack at +4 (18 shots), with a -8 range penalty, after aiming for two seconds (+2), at skill 13... and rolls a 10. After a net -2 to attack, he has a margin of success of 2, and since his recoil is only 1, that's two successful shots hitting. he'd roll 1d+1pi twice, applying DR to each roll. And this is assuming that Jeff's opponent didn't successfully dodge. :) |
08-11-2010, 11:28 PM | #10 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shotgun Damage/Rate of Fire
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Tags |
damage, gm questions, shotgun |
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