05-19-2017, 02:57 PM | #11 | |
Join Date: Aug 2004
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Re: Pyramid #3/103: Setbacks
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But seriously, this is on my radar. I'm waiting a few days to see if any more gremlins snuck in (so that I'm only pushing out one immediate update), but we'll get this fixed real soon. Thanks for pointing it out! |
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05-19-2017, 03:54 PM | #12 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Pyramid #3/103: Setbacks
You're welcome; I wouldn't bother reporting these things to a publisher with lower standards.
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05-21-2017, 08:54 PM | #13 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Pyramid #3/103: Setbacks
Fun issue all around.
Mad as Bones I'll need to go compare it to GURPS Horror, later, but it feels fun. Embracing your disadvantages as a way to reduce stress is inspired! Adds a new dimension to picking disadvantages. Monster's Minions Not much to say other than I am always in favor of having more pre-made fodder to throw at (or ally to) the players. Spaceship Malfunctions Love it, love it, love it. I want to start up a new space campaign now. Silk Road I, uh, haven't gotten Silk Road yet. *cough* >.> But it did get my imagination alive with possible new worldlines, trods and dimensional highways. Complications in a Certain World Setbacks as an exchange is a good way to frame it. I also tend to keep the stakes low, so there is an "after" if the villain wins to be active in. I don't like "You lose, world over." scenarios, since the end of everything tends to include the end of any emotional investment in the consequences.
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05-21-2017, 09:15 PM | #14 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Pyramid #3/103: Setbacks
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Pretty please?
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05-22-2017, 02:02 PM | #15 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/103: Setbacks
Well, while the primary reason we release Designer's Notes is, of course, to broaden the content for those who have the supplement, it's no secret that one of the secondary reasons is to entice those still on-the-fence into deciding "It Must Be Mine!!" And if not, then at least you still get a nice history lesson, pretty map, and some fantasy critters out of it.
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05-22-2017, 02:51 PM | #16 |
Join Date: Jul 2012
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Re: Pyramid #3/103: Setbacks
What are people’s opinions on the Monster’s Minions? I’m considering buying it just for the Monster Minions (the madness, spaceship and Silk Road sections aren’t really things I’d use), so any information that would help me make a more informed choice would be much appreciated. Thanks in advance.
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05-22-2017, 03:51 PM | #17 | ||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/103: Setbacks
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1. Offer void where prohibited and everywhere else.
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05-23-2017, 12:26 AM | #18 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Pyramid #3/103: Setbacks
Random idea for Mad as Bones: In a sci-fi game a justification (if you need one) for crazy AIs and keeping meat-brains realavant is any sapient AI (or even low-sapient AI) is subject to SP loss. I'm looking at Sustained Mental Exertion causing a few robot rebellions.
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GURPS Fanzine The Path of Cunning is worth a read. |
05-24-2017, 11:02 AM | #19 | |
Join Date: Jul 2012
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Re: Pyramid #3/103: Setbacks
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05-24-2017, 02:31 PM | #20 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/103: Setbacks
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