07-29-2013, 10:44 PM | #31 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: When Unkillable Shuts Down...
That's about what I was thinking, but I'm wondering what your logic for that is?
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
07-30-2013, 02:18 AM | #32 | |
Join Date: Apr 2010
Location: Land of the Britons
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Re: When Unkillable Shuts Down...
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Note that Unkillable 3 doesn't do anything whilst you're in your 'ghost state' other than prevent damage, capture, and let you heal normally. Except dead things don't heal, so normally healing does you no good. Just because you're a 'ghostly' corpse doesn't mean you heal any better than a regular corpse. If the advantage said "When you die, instead become a ghost and heal back to full HP" then this would be different - but this is not what it says. Unkillable 2 and 3 never let you die, they prevent death from ever occurring whilst they're active. If however you die whilst they're not active, then you're dead, and need to be resurrected via normal means rather than relying on Unkillable to do the heavy lifting. I can see how some may look at the name and say "but gee, shouldn't you not be able to die then?" but a name is just a name. Unkillable 1 is really just "Requires total body destruction before death", Unkillable 2 is "Body can never be truly destroyed and always regenerates back, but can be trapped forever to prevent regeneration", whilst Unkillable 3 is "Unkillable 2 but can now no longer be trapped and may reform at a different location than death/where body currently resides". I again reiterate that if you've allowed Unkillable to have a power source that can be blocked, or allow someone to spend CP to acquire a power specifically designed to remove Unkillable - then that should mean something. The duration on the Affliction to remove Unkillable just means that once you're hit with it, you can flee (rather than fight) and eventually recover and not have to worry about dying again - it should not mean you have to wait an extra hour or two after being killed before you start coming back again. If you do say that once the Affliction has expired you come back, then every version of the Affliction will have 'Extended Duration Permanent (no dispel condition) +300%' slapped onto it because it would be useless otherwise! Equally you can expect any Mana Dependant versions of Unkillable to have their bodies cremated down to -10xHP within a no-mana zone so the body can't be dragged out allowing them to come back. Basically - all you're doing is making it a little more costly and requiring a little more effort, but you're still not preventing Unkillable folk from being killed. As as it takes a lot of CP to remove Unkillable 3 via an Affliction as it is, I don't really think it needs to be made any more expensive. You're also making more problems for yourself promoting the necessity for this version of the Affliction, because now you need only be hit with it once to be robbed of your 150CP investment. They don't even need to try and kill you right away, once your power is gone they can take as long as they like, and you'll never get better without saving up another 150CP to buy the ability back again.
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...like a monkey with a wrench. Last edited by PseudoFenton; 07-30-2013 at 02:24 AM. |
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07-30-2013, 02:43 AM | #33 | ||||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: When Unkillable Shuts Down...
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-30-2013, 03:28 AM | #34 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: When Unkillable Shuts Down...
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07-30-2013, 12:01 PM | #35 |
Join Date: Dec 2007
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Re: When Unkillable Shuts Down...
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07-30-2013, 12:33 PM | #36 | ||||
Join Date: Apr 2010
Location: Land of the Britons
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Re: When Unkillable Shuts Down...
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Not really, if your characters entire shtick is being able to slay the unslayable - then you're going to want to actually be able to do that. What's the good in killing something only for it to stay dead fractionally longer than it would've otherwise?? Yeah you may be able to take down a formally Unkillable foe quicker when they have to roll death checks, but if you can't keep them dead then what's the point? If you're saying that Unkillable 3 always come back when their ability is restored, then anyone who's bought Affliction (Negate Unkillable 3) will make it a non-dispelably permanent too - or why are they even bothering to get it? So you're happy for an Unkillable 3 (Mana Dependant) person to get properly killed (without any chance of coming back) via destruction of their corpse whilst in a no-mana zone? If so then I don't see why you've issue with negating the advantage with Affliction as a means to kill them for good. Or are you saying that you're happy that they won't come back only if their body is entirely destroyed whilst the ability is unactive?
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...like a monkey with a wrench. |
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07-30-2013, 01:07 PM | #37 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: When Unkillable Shuts Down...
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07-30-2013, 01:14 PM | #38 | |
Join Date: Mar 2010
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Re: When Unkillable Shuts Down...
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Permanent vs Permanent w/ Dispelling Conditions simply means that the thing doesn't have its' own specific little ritual that automatically breaks it if you spring for the +300% version. |
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07-30-2013, 04:30 PM | #39 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: When Unkillable Shuts Down...
Add Cosmic 50% and the healing needs Cosmic to heal the affliction.
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07-30-2013, 04:49 PM | #40 | |||||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: When Unkillable Shuts Down...
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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Tags |
death, negated advantage, unkillable |
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