07-31-2017, 06:15 AM | #41 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Pyramid #3/103: Setbacks
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07-31-2017, 08:01 AM | #42 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Pyramid #3/103: Setbacks
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Personally, I would have just made Aura cost +50% instead of 80% and included the parts of the Melee Attack limitation that it requires (it doesn't require all of them) in the Aura description. To get back on topic, I think the Sanity Points mechanics could have been far less complicated. I bring this up because part of Christopher's impetus for his article was an option to GURPS Horrors's Stress and Derangemen mechanics, which he considered "difficult" and "complicated". I don't find Christopher's Sanity Point mechanics to be an improvement in that area. They do give a GM options though, and I'd rather be in a position of simplifying something too detailed than the other way around.
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08-01-2017, 10:32 PM | #43 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Pyramid #3/103: Setbacks
The Silk Road
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08-02-2017, 09:00 AM | #44 |
Join Date: Sep 2004
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Re: Pyramid #3/103: Setbacks
It means he can punch you if you're in close combat (C) or in an adjacent hex (1).
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08-02-2017, 09:16 AM | #45 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Pyramid #3/103: Setbacks
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I formally submit this as an erratum. EDIT: Submitted via email as well, per sir_pudding's recommendation.
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Last edited by Captain Joy; 08-03-2017 at 10:58 PM. Reason: add italics for clarity |
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08-02-2017, 09:18 AM | #46 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: Pyramid #3/103: Setbacks
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08-02-2017, 02:35 PM | #47 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/103: Setbacks
Thank you for emailing it. We do not check the forums when compiling errata, only emails sent to errata@sjgames.com.
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