12-22-2010, 09:39 AM | #21 |
Join Date: Sep 2004
Location: Canada
|
Re: Pyramid #3/26: Underwater Adventures
Drag seems like it would be more about damage, so I'm comfortable with this.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
12-22-2010, 10:31 AM | #22 |
Join Date: Sep 2004
Location: Chicago
|
Re: Pyramid #3/26: Underwater Adventures
The rules for diving look pretty good to me and I'll be incorporating them in my modern day game. But I was wondering about vision penalties for darkness. It may be that there too many variables involved, but even something saying that "under ideal circumstances full darkness (-10) is at X' depth, with (-5) at (1/2, 2/3, or wherever) that" would have been a helpful addition. An extra column in the Nitrogen Narcosis Table might also have done the trick.
|
12-22-2010, 11:32 AM | #23 | |
Join Date: Sep 2008
Location: near London, UK
|
Re: Pyramid #3/26: Underwater Adventures
Quote:
I haven't tested this against real-world figures but it seems reasonably consistent with my own memory. If you wanted to get really sophisticated you might put in a term to compensate for colour discrimination - it's easier to spot a fluorescent blue thing than a fluorescent red thing at 60' down...
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
|
12-22-2010, 11:46 AM | #24 |
Join Date: Sep 2004
Location: Canada
|
Re: Pyramid #3/26: Underwater Adventures
at 70' down, you only felt it was near-daylight because your eyes had adjusted on the way down - when a hand flashlight lights things up, you KNOW it's not that bright out. Definitely darker than a room lit with one or two 100 lightbulbs, which is substantially dimmer than full sunlight ;)
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
12-22-2010, 11:58 AM | #25 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Pyramid #3/26: Underwater Adventures
|
12-22-2010, 12:31 PM | #26 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Pyramid #3/26: Underwater Adventures
They do All-Out Attacks?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
12-22-2010, 02:09 PM | #27 |
Join Date: Sep 2004
Location: Canada
|
Re: Pyramid #3/26: Underwater Adventures
All out, telegraphic attacks, with surprise, often from above. At least, most people I see do it like that. Same with herons, actually.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
12-24-2010, 09:21 PM | #28 |
Join Date: Nov 2009
Location: Oregon
|
Re: Pyramid #3/26: Underwater Adventures
Another factor is that they're striking from above the water, so you don't have drag acting on the entire length of the spear, just on the tip. In this situation I'd only penalize damage at -1 per yard of depth, rather than on the weapon's Reach. The -2 to-hit still seems reasonable, though caused by surface refraction rather than drag.
|
12-26-2010, 09:58 PM | #29 |
Join Date: Nov 2005
Location: Midwest, USA
|
Re: Pyramid #3/26: Underwater Adventures
I just now got around to reading the first chapter of the issue, Fathom Five. I love it! It's extremely crunchy. It was more like I was reading an actual official GURPS book than a complementary magazine article.
Thanks!
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
01-03-2011, 11:54 PM | #30 |
Join Date: Nov 2007
Location: Sydney
|
Re: Pyramid #3/26: Underwater Adventures
Sounds good. I will have to add it to the list to pick up... unfortuantely it will have to wait until after LT and a few other books.
|
Tags |
pyramid 3/26, pyramid issues, underwater, underwater combat rules |
Thread Tools | |
Display Modes | |
|
|