01-04-2015, 10:31 AM | #211 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
Safe Blast Arrow
Spell Effects: Lesser Control Magic + Greater Create Energy. Inherent Modifiers: Damage, External Explosive Crushing. Greater Effects: 1 (×3). Safe Blast Arrow - Usually cast as a Charm on an Arrow or Bullet. This explodes in a blast of kinetic force a moment after it connects (ideally when buried nicely inside target). Unless it connects with the caster (the lesser control magic handles 'do not explode when I hit caster') making it less likely for users to atomize themselves during an unfortunate run in with Reverse Missiles. Due to the Safe effect, this spell packs less of a wallop than the traditional blast arrow spell. A popular spell with mystic archers, and often found in Collections alongside the traditional blast arrow spell. This Casting: Lesser Control Magic (5) + Lesser Control Magic (5) + Greater Create Energy (6) + Damage, External Explosive Crushing 5d+2 (7). 69 energy (23×3). Does this spell do what I think would be good for it to do? And no, someones mystic archer did not explode herself to the tune of 22xHP last game, of course not, that would be silly |
01-04-2015, 03:06 PM | #212 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [RPM] Post your rituals here
Momo came up with this for me in a MH game that never happened. I'm building a character for another MH game and was hoping to make use of it, or something similar. Once I've got the ritual, I still need to find someone to cast it for me, but one hurdle at a time!
The goal is to be able to have any of his pile of weapons instantly readied from a pocket dimension, so he can walk around seemingly unarmed and unencumbered until the action starts. Quote:
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01-04-2015, 07:19 PM | #213 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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01-04-2015, 07:39 PM | #214 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [RPM] Post your rituals here
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01-04-2015, 07:52 PM | #215 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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01-04-2015, 08:52 PM | #216 |
Join Date: May 2005
Location: Lynn, MA
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Re: [RPM] Post your rituals here
Okay, taking your advice, would this version get your coveted Seal of Approval?
Hidden Arsenal This spell (Assuming a Path of Crossroads 16) would grant a 100lb. (102.4 lb.) Payload, that could hold the subjects weapons and personal gear (that are present at the time of the casting), any of which can be instantly ready to hand on a DX-1 roll (Or DX with Combat Reflexes), On a failed roll, the item must be readied normally. While stored, the items impose no encumbrance, and cannot be detected without Crossroads magic. Lesser Create +6 Crossroads for a (literal) Pocket Dimension. Altered Traits (Payload 16 (BL Based on Path of Crossroads; Cosmic, Extra Dimensional +50%, Reliable Holster, +10%; Only for Signature Gear, -80%)[13]), +13 Lesser Control +5 Crossroads to limit it to Subject's use only and make Fast-Draw default-able. Bestows a Bonus (+2 to Lift ST; this Payload only) +2 Bestows a Bonus (+0 to Fast-Draw; this Payload only) +0 Bestows a Bonus (+3 to Fast-Draw; this Payload only) +4 Duration 1 month +11 6+13+5+2+4+11 = 41 Last edited by the_matrix_walker; 01-04-2015 at 10:07 PM. |
01-04-2015, 09:15 PM | #217 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
Is there a way to do some version of this spell as a non conditional durational active spell, or as a conditional non charm hung spell?
The goal of the spell is Dal or Fei 'I'm going to go Scout ahead! Well away from you Elli, for you know not the meaning of stealth' Elli 'Okay! Let me cast a spell so you can open a portal back to me if need be' It would be even more awesome if spell could, depending on how the Scout did the needed activation, show up in different colors or such, so if people saw a Green Portal it means 'Come on through and join me', and Red means 'Stay there, I am coming to see you guys' Scout's Portal Spell Effects: Greater Create Crossroads + Lesser Control Magic×2. Inherent Modifiers: Duration, How long portal stays open + Range + Speed. Greater Effects: 1 (×3). Scout's Portal This spell is cast upon the Scout as a conditional spell, when the Scout does whatever the agreed upon trigger is, the portal opens from next to the Scout connecting next to the Scout to Next to the Caster. This allows the scout to either run through the portal to rejoin the party, or the party to go join the scout. This Casting: Greater Create Crossroads (6) + Lesser Control Magic (5) + Lesser Control Magic (5) + Duration, 10 minutes (1) + Range, 2,000 yds (18) + Speed, 2,000 yds/second (18). 159 energy (53×3). |
01-04-2015, 09:33 PM | #218 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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01-04-2015, 09:39 PM | #219 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
Heres how the spell I want to happen works
Dal the Scout is going to go Scout ahead Elli the Caster is going to cast the spell and wait back at the starting point Elli wants a spell that will allow Dal to open a portal to her location. If Dal says say 'DST Portallus Openus' it will open a portal from his location to Elli's location Ideally, he can instead of saying 'DST Portallus Openus' he can say 'DST Portallus Openus Reddus' or 'DST Portallus Openus Greenus' and not only will the portal open, it will be Red or Green in color Does that make sense? Elli doesn't want to be forced to do it as a Charm either, since they don't want to spend a couple hours unpacking charm lab, casting spell as charm, packing Charm lab back up when Dal is like 'those bushes over there look suspicious, let me go check it out' |
01-04-2015, 09:43 PM | #220 |
Join Date: Feb 2009
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Re: [RPM] Post your rituals here
I've used the notion you can Fast Draw from Payload from this ruling of PKs
http://forums.sjgames.com/showpost.p...91&postcount=4 |
Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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