09-20-2012, 06:01 AM | #171 |
Join Date: Jul 2006
Location: Capital City, Germany
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Re: Combat Maneuvers Cheat Sheet
Hello Onkl,
thank you very much for your work! It is greatly appreciated. It would be very nice of you if you could add another item to your Cheat Sheet. The Damage Type from B269. I did it once with your version 1.98 (see here) [lower third of page one, in the "Parry"-row ]. But since I have no InDesign it was a bit cumbersome to get it done. Thank you. |
09-20-2012, 06:13 AM | #172 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Combat Maneuvers Cheat Sheet
Quote:
I'll see what I can do. I've had an unreleased version slumbering for a few weeks now. I think I'll get around to it tonight, so stay tuned... or better yet: Suggest other additions... I'll also incorporate changes suggested to the Injury Cheat Sheet. Cheers! Onkl |
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09-20-2012, 03:15 PM | #173 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Combat Maneuvers Cheat Sheet
Version 2.04 of the Combat Maneuvers Cheat Sheet released.
Combat Maneuvers Cheat Sheet 2.04 Combat Maneuvers Cheat Sheet 2.04 eReader Version Imperial Combat Maneuvers Cheat Sheet 2.04 eReader Version Metric Combat Maneuvers Cheat Sheet 2.04 - InDesign Source File Changes 2.04:
Last edited by Onkl; 09-20-2012 at 03:18 PM. Reason: Don't need the date. ;) |
09-20-2012, 03:40 PM | #174 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Combat Maneuvers Cheat Sheet
Truly it is a work of art, even unto version 1.
I particularly like page 1 of 2.04:) PS re the art - I was never able to figure out what the little green doodles were - until I was testing a laminator. <3LEGO Rangers
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
09-20-2012, 04:44 PM | #175 |
Join Date: May 2012
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Re: Combat Maneuvers Cheat Sheet
Loving the sheet, just another couple of pointers,
page 3 and 4 seem to be the same, not sure if they were copied And as pointed out in the injury topic I think there may be a bit of a misleading segment on the hit locations of the face and skull in regards to knockdown and stunning as it sounds like any injury causing a shock penalty leads to a knockdown and stunning roll with a penalty instead of just injuries that lead to a major wound. |
09-20-2012, 06:11 PM | #176 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: Combat Maneuvers Cheat Sheet
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09-20-2012, 06:17 PM | #177 |
Join Date: May 2011
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Re: Combat Maneuvers Cheat Sheet
I love this thing you do, Onkl!
I find it is really helpful for intermediate players who want to start to use more sophisticated fighting, though it is bewildering to new players who are just wrapping their heads around overlapping combat turns. Check the units on the range/size table. I thought the same thing at first. |
09-21-2012, 09:01 AM | #178 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Combat Maneuvers Cheat Sheet
Quote:
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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03-02-2013, 01:50 AM | #179 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: Combat Maneuvers Cheat Sheet
I thought the same thing until I noticed page 3 uses the metric system.
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05-09-2013, 03:26 PM | #180 |
Join Date: Apr 2013
Location: Nova-Scotia, Canada
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Re: Combat Maneuvers Cheat Sheet
Thanks for this! It is a table-top must for my campaigns.
I used it for our web app for hit location (link in the signature) and linked to this thread.
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Campaigns and GURPS stuff: Orbs and Balrogs Hit Location Web App: Meat-Grinder for GURPS The Serendipity Engine. |
Tags |
combat, game aid, game aids |
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