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Old 05-06-2019, 11:56 AM   #41
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Modular Cidri

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Originally Posted by HeatDeath View Post
As are Westeros, Barsoom, and at least a couple of copies each of Middle Earth, Numenor, and Valinor.
If Barsoom is here where are the 8ft tall, 4 armed guys?
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Old 05-06-2019, 12:08 PM   #42
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Modular Cidri

I read a lot of Michael Moorcock and Golden Age Sci Fi when I was a kid, so my games had lots of planar travel, genre crossover, etc. Cidri fits right in with that. It can be the nexus of the multiverse; perhaps a giant planet, perhaps many planets, perhaps a Mnoren zoo, perhaps just an idea in the mind of a mad Wizard.

Whatever you want it to be.
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Old 05-06-2019, 12:10 PM   #43
HeatDeath
 
Join Date: May 2012
Default Re: Modular Cidri

Remember how Ringworld embedded 1-1 scale "maps" of terrestrial planets as islands in a monstrous ocean? Barsoom is there, but its shorelines are 30km vertical cliffs, and the Tharks lack the technology or the tolerance for higher air pressure to scale them, not to mention the technology for astronomical-length sea travel once they get down to the ocean. There are permanent gates that can get you in and out of Barsoom, but they are very well hidden.
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Old 05-06-2019, 12:15 PM   #44
HeatDeath
 
Join Date: May 2012
Default Re: Modular Cidri

The awesome thing is, "A Pricess of Mars" is public domain, Disney's movie notwithstanding. SJG could publish a TFT splatbook for it tomorrow, if they were so inclined.
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Old 05-07-2019, 01:37 AM   #45
JLV
 
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Location: Arizona
Default Re: Modular Cidri

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Originally Posted by Chris Rice View Post
I read a lot of Michael Moorcock and Golden Age Sci Fi when I was a kid, so my games had lots of planar travel, genre crossover, etc. Cidri fits right in with that. It can be the nexus of the multiverse; perhaps a giant planet, perhaps many planets, perhaps a Mnoren zoo, perhaps just an idea in the mind of a mad Wizard.

Whatever you want it to be.
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Old 05-22-2019, 05:07 AM   #46
Shostak
 
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Location: New England
Default Re: Modular Cidri

Cidri is an idea. As a world in which to creative fast, furious, fun fantasy adventures for which I don't have to worry about creating minute details, it serves admirably. It is a very general campaign seed to inspire players to create their own adventures. I have no expectation that any other GM will have quite the same understanding of Cidri as I. None of this bothers me. On the contrary, I find it liberating. I emphatically do not want a cumbersome official set of details about the world.
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Old 05-22-2019, 05:08 AM   #47
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Modular Cidri

There's nothing to stop us discussing it but I doubt we'll get an official ruling which is fine by me as I don't want one.

As far as I'm concerened YOUR campaign world (whatever it may be) can fit in MY Cidri no matter how realistic or unrealistic it may be. If mine doesn't fit in yours, that's your choice and doesn't bother me at all. I'm perfectly fine with ignoring the real world physics of such a gigantic planet, as is everyone I play with. If you can't do that then you'll have to modify it to suit your needs but I don't need to follow you.
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Old 05-22-2019, 07:36 AM   #48
warhorse11h
 
Join Date: Aug 2018
Default Re: Modular Cidri

As my old first sergeants used to say, "If this doesn't apply to you, ignore it."

Some of us need to get a grip. This is supposed to be a game that we play for fun. If it irritates you this much, maybe you should fine another source of recreation.
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Old 05-22-2019, 07:40 AM   #49
Sinanju
 
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Join Date: Jan 2015
Default Re: Modular Cidri

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Originally Posted by warhorse11h View Post
As my old first sergeants used to say, "If this doesn't apply to you, ignore it."

Some of us need to get a grip. This is supposed to be a game that we play for fun. If it irritates you this much, maybe you should fine another source of recreation.
Yeah, I don't really care about "every campaign fits in Cidri somewhere." I'll run my campaign as a single world (that suspiciously resembles the Mediterreanean Sea and its surrounding lands) and that's that.
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Old 05-22-2019, 08:15 AM   #50
warhorse11h
 
Join Date: Aug 2018
Default Re: Modular Cidri

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Yeah, I don't really care about "every campaign fits in Cidri somewhere." I'll run my campaign as a single world (that suspiciously resembles the Mediterreanean Sea and its surrounding lands) and that's that.
Hey, that sounds good. Myself, I used some of the ideas presented in this forum to develop my world view to allow for functional religions, with a difference. In my campaign, all religions, including good old Enok, have some validity. Priests have a connection to some otherworldly force, be they gods or whatever. Actually, they are Mnoren, using religion as a tool to guide events on Cidri the way they want to for their reasons, which are unknown to the players. All they know is that the gods help or hinder them. It works for what I want to do. Anyone who wants to can adapt, alter, disregard it as they see fit.
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