07-11-2019, 06:42 AM | #31 | |
Join Date: Nov 2017
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Re: Increasing the Cost of Purchasing Spells
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But again, it isn't something that everyone would have access to. Hell, an entire village might get wiped out before word reached the city with a wizard. |
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07-11-2019, 06:46 AM | #32 | |
Join Date: Nov 2017
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Re: Increasing the Cost of Purchasing Spells
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But they make a great case point, since ancient settings (and some modern ones) don't have the foresight to set up an enlightened healthcare service. I think people would want to, but I think the plague kills you in 4-7 days, so no, you don't have time to save up money when you suddenly demonstrate symptoms. three weeks of wages means no food for the time it takes to pay for and recover from the spell. If the disease isn't imminently fatal, being homeless and without food for your family takes priority. I think you are underestimating how hard it is to live at a subsistence level. |
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07-11-2019, 08:20 PM | #33 | |
Join Date: May 2018
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Re: Increasing the Cost of Purchasing Spells
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Large populations are possible but not guaranteed. I'm not actually arguing for a position because I'm not even sure what the positions are and medicine is only one of many variables. |
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07-12-2019, 03:54 AM | #34 | |
Join Date: May 2019
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Re: Increasing the Cost of Purchasing Spells
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Pre-war (pre-NHS) it was very common here (south coastal U.K.) for people to have some money put aside for the doctor, should one be needed in an emergency. We are talking about $40, the cost of a backpack, to cure a family (huddled together) of all disease, perhaps saving 4-5 lives and stopping the spread of a lethal contagion. Last edited by MikMod; 07-21-2019 at 01:22 AM. |
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07-15-2019, 05:26 AM | #35 | ||
Join Date: Nov 2017
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Re: Increasing the Cost of Purchasing Spells
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Would magic dramatically change things? Sure, of course. Would it get rid of all disease and make societies super huge? Not likely. |
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07-15-2019, 10:42 AM | #36 |
Join Date: Aug 2018
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Re: Increasing the Cost of Purchasing Spells
A few thoughts
Physicker and Master Physicker both have to use their abilities within 1 hour of the injury. Also, their abilities seem targeted toward wounds, not sickness. Revival requires a mostly intact body that has been dead less than an hour. If limbs are missing, the die roll for revival requires an extra die to be effective. It does not restore missing limbs. It also costs 50 ST. Regeneration requires a 15 IQ to learn, costs 30 ST and further requires a week of bedrest to be effective. The mercenaries guild provides bedrest for $250 a week. ITL does say they are on the high side for non guild members. The language in the spell description tends to support the idea that the spell fails if the requisite bedrest is not completed. Cleansing costs 20 ST per hex cleaned and puts 1D6 damage on any one cleansed in this way. If they are plague ridden and normal people, not strong brave adventurers, it may kill them. All of these spells are powerful enough that it would make sense they would not be tried by anyone without a DX high enough to guarantee success. Minimum 15 for best possible likelihood. A human wizard with IQ 15 and DX 15 and minimum ST of 8 is still a 38 point character and therefore a trifle on the rare side. Allegedly, the game takes place in what is a medieval to renaissance time period where the majority of people lived in a subsistence economy and would be unlikely to ever see $40 at any one time in their life. It seems a simple enough house rule to bring Regeneration in line with Revival and the Physicker talents and require that the Regeneration spell be applied within one hour of the loss of the limb/organ. Having said all the above, I intend to keep it rare for this kind of healing and expensive as well. Others may do as they wish. Last edited by warhorse11h; 07-15-2019 at 11:10 AM. |
07-15-2019, 11:38 AM | #37 | |||
Join Date: May 2015
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Re: Increasing the Cost of Purchasing Spells
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Adding serious consequences of failed rolls is one of my favorite ways of discouraging over-use of healing-type spells. Quote:
One could require the severed limb, and call it "Reattachment" ... although I guess that name would be inappropriate for crushed limbs. |
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07-15-2019, 01:48 PM | #38 | |
Join Date: May 2018
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Re: Increasing the Cost of Purchasing Spells
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