02-27-2017, 04:41 PM | #21 |
Join Date: Jun 2010
|
Re: The "right" value for a SHVY?
I don't think the Cobb calculator does 1/2 armor units beyond 0.5. Everything is rounded up or down over 1.0. So yes, 14.93 is 0.07 from 15.00 VP, which would be exactly 2.5 armor units, which rounds up to 3.
I'm going to jump in here and try to steer this debate a bit. I have a couple of questions - can anyone make an argument for leaving it at 12 VP - 2 armor units? I hear a lot of arguments against it; any dissenting voices? And perhaps more importantly, has anyone play-tested it with any of these differing values (2, 2.5 and 3 armor units)? I believe dwalend ran some Monte Carlo results a few years back, (which still isn't play-testing) with some interesting results. Henry himself has even questioned whether his calculator fully takes into account stats for units on the extremes. This is no little thing we're discussing. This is not a "tweak" of a less-than-clear rule. This is a fundamental change in the rules as written. And no promises that any change will occur; I'm just exploring this as far as I can. (For the sake of discussion, let's focus on the "regular" SHVY and set aside the partial-damage one for the time being . . .) D.
__________________
Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here. |
02-27-2017, 05:08 PM | #22 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
|
Re: The "right" value for a SHVY?
Quote:
What would be interesting is the claim that a SHVY force is a _bad_ idea for a basic Smash the CP defensive force. On paper, it's a juicy target...
__________________
GranitePenguin Ogre Line Editor |
|
02-27-2017, 09:02 PM | #24 | |
Join Date: Oct 2005
|
Re: The "right" value for a SHVY?
Quote:
Smash-the-CP isn't so good for SHVYs. With 10 AU - 5 SHVYs - you'll lose one to the two missiles, one per turn to rams at M3, one per turn to SBs, then you're out of SHVYs. The ogre is not out of guns or treads. Contrast with 10 HVYs - You'll lose 6-8 HVYs, but you won't run out before the ogre is M1 and stripped of guns. A SHVY can't replace four LTs in Breakthrough. (A single MSL on the shore can keep the GEVs on the lake honest, maybe worth two LTs.) In a game of Breakthrough vs an ogre they filled the MSL role better than MSLs. SHVYs are good at force concentration without giving up mobility or strong defense. That covers many other scenarios. I think the key question is - why use MSLs when you can have SHVYs? Why use HVYs? At 2.5 AUs HVYs are viable for force concentration. At 3 AU MSLs are viable for firing over the hedges. At 2 AU the SHVY makes every other unit a specialist. |
|
02-27-2017, 10:55 PM | #25 | |
Join Date: May 2012
Location: Austin TX
|
Re: The "right" value for a SHVY?
Quote:
I've only played superheavies at 2 AU value. They seem to do OK, but attract a lot of fire and end up getting taken out before too long. None of the games I've played or refereed had infantry attacking a SH, so the 2 armor unit cost seems about right to me.
__________________
My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought |
|
02-28-2017, 07:40 AM | #26 | |
Join Date: Oct 2005
|
Re: The "right" value for a SHVY?
Quote:
Under what conditions would you choose MSL tanks instead of SHVYs? Under what conditions would you choose HVY tanks instead of SHVYs? Do you or the other players try to get as many SHVYs on the table as you can? Compared to which other units? Why or why not? Why do they attract a lot of fire early? What happens when they survive long into the battle? Why don't you see infantry fight with SHVYs? (The last two are most interesting because the main reason for moving from D4 to D5 and adding AP guns was specifically because the SHVY attracted a lot of fire and was frequently swarmed by INF. At D4 the SHVY required a screen of other units.) |
|
02-28-2017, 06:37 PM | #27 |
Join Date: Dec 2014
|
Re: The "right" value for a SHVY?
MSL are better v inf in open terrain as they can stand off.
|
02-28-2017, 09:46 PM | #28 | ||||
Join Date: May 2012
Location: Austin TX
|
Re: The "right" value for a SHVY?
Quote:
Quote:
Quote:
In the convention games I run, each side will have just one or two superheavies--mainly because that's about all the minis I have, but also because I design the scenario to accommodate up to eight players, and fewer units for everyone helps the game end in the allotted time. I want to get all my toys on the table, so my forces are very heterogeneous. When I run hex-and-counter games, players haven't taken SHVYs that much. Maybe it's because they're new to the game, or maybe they just want the extra frontage from a couple of conventional units. Quote:
It just hasn't worked out that way in the games I've run.
__________________
My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought |
||||
02-28-2017, 11:15 PM | #29 | |||
Join Date: Jul 2014
Location: Pennsylvania
|
Re: The "right" value for a SHVY?
Quote:
Quote:
Any thoughts arising from a sense that it needs tweeked here or there I put down as the nature of the beast...and not something to actually change anything. The fluff clearly mentions all that is needed for this unit to remain as it is. Quote:
Keeping in mind, a Scenario can easily dictate that you MUST take units other than SHYs, or a maximum amount for example, limiting their numbers which would prevent the concern that people always will choose SHVs over other units because they are cheaper. I don't see this as a reactionary mechanic to correct a presumed flaw of the SHYs AU cost either. It's a basic rule we already have on the books...just use it.
__________________
"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
|||
03-01-2017, 02:54 AM | #30 |
Join Date: Feb 2017
|
Re: The "right" value for a SHVY?
I've seen as a suggestion in a few places a possible 25% armor limit on any one unit. I think I first saw this as a suggestion to avoid the fuzzy wuzzy fallacy (lots of GEVs against one ogre). It is applicable beyond that, of course.
|
|
|