10-26-2008, 06:55 PM | #1 |
Join Date: Oct 2008
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Wounding modifiers stack?
We just played our first game and are working our way through all of the rules..
Couple we had and did not come up with a clear answer yet: 1) Do wounding modifiers stack? So does a Javelin impaling X2 wounding modifier stack on top of the Head shot wounding modifier of X4 to cause X6 penetrating dmg for instance? 2) If i just shoot a bullet at you, and I hit with my roll - is it automatically a torso hit or do we roll on the "hit locations table" to see where you just got hit by the bullet I threw in your direction. Thanks, Kristov |
10-26-2008, 07:05 PM | #2 | ||
Join Date: Sep 2004
Location: Torino, Italy
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Re: Wounding modifiers stack?
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So Impaling is x2, or x3 at Vitals, or x1 at limbs, or x4 at Head. Crushing is x1, or x1,5 at throat, or x4 at Head and so on. Quote:
I usually consider all "generic" hits as torso hits (unless they're truly random hits). |
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10-26-2008, 07:13 PM | #3 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Wounding modifiers stack?
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10-26-2008, 07:16 PM | #4 | |
Join Date: Jul 2005
Location: MA, USA
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Re: Wounding modifiers stack?
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10-26-2008, 07:17 PM | #5 | ||
Join Date: Sep 2004
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Re: Wounding modifiers stack?
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10-27-2008, 08:15 AM | #6 | ||
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: Wounding modifiers stack?
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An undeclared attack is assumed to have been targeted at center mass. You can choose a specific Hit Location, usually at a penalty. But you can ALSO choose "the target that presents itself", at no penalty, and use the random hit location table to determine what the target was. It is true that in 3e the penalty of the location was then applied to the skill roll, but not so in 4e. (edit: I have a player wo really likes this option, and who has scored some really impressive Skull hits with his Staff that way - also some fight-stopping leg and arm-cripplings. I actually think it's a nice way to model Brawn fighters that whack away relentlessly. It can be a quite scary tactic, often "better" than just going for center mass) Last, some attacks "mandate" the use of the Random Hit Location table - Wild Swings, Suppression Fire, Fragments et. al.
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The Wrathchild Last edited by The Wrathchild; 10-27-2008 at 08:18 AM. |
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10-27-2008, 08:36 AM | #7 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Wounding modifiers stack?
Everyone covered most everything correctly above. But, some notes:
1. For melee weapons, one can assume that all uncalled shots go center of body (torso) fairly easily. That doesn't change much, but it also will usually penalize the attacker, since any armor that is worn will be heaviest on the torso, suually. 2. A random attack (melee) that's rolled on the random locations table FIRST and then a penalty applied would be simulating what targets are open at any given moment. You could declare an attack, roll for "what's open at the moment?" and then the attacker can choose to proceed or not (you could also roll target first). 3. It would make some degree of sense to roll randomly for ranged attacks, especially for unaimed or pop-up style stuff, since waving around a gun or deviation due to wind and environment of missiles like arrows and bolts can be large.
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10-27-2008, 01:44 PM | #8 |
Join Date: Jan 2008
Location: The Wasteland
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Re: Wounding modifiers stack?
Not hijacking the thread, but I think it's related... And then what happens when a pc roll a "double damage" or "triple damage" on the critical success table? Lets say a 2d piercing attack against DR 1.
It's like: 2d, impaling (x2), roll 7. -1 DR = 6. 6 x2 impaling =12. 12 x2 critical success = 24 injury. or 2d, impaling (x2), roll 7. 7x2 critical success = 14. -1 DR = 13. 13x2 impaling = 26 injury. ?????????????????
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10-27-2008, 02:14 PM | #9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Wounding modifiers stack?
Damage is damage; injury is injury. These are technical terms, and in no way interchangeable. The rules (pp. B377-381) are clear on this. "Double damage" or "triple damage" refers to the damage roll. "Double injury" or "triple injury" refers to whatever penetrates DR and comes off HP.
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