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#1 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Are there any tried and true methods of mitigating Disadvantages that don't have a Self Control number?
I welcome attempts to sell me appropriate GURPS titles. E.g. it won't surprise me a bit if something in the Power Ups line addresses this. This came up because I want my to Star Trek Andorians to be paranoid, and the stock Paranoid disadvantage seem to qualitatively fit the bill; but as written, the Disadvantage is just too debilitating. Something like adding a Self Control number might be all it needs, but I'm wanting to make sure I price it fairly and avoid unintended consequences. EDIT: If you want to see my current solution, jump to post #11.
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Last edited by Captain Joy; 07-02-2015 at 03:37 PM. |
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#2 |
Join Date: Jan 2014
Location: Calgary
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In situations like this I use the % chance of resistance against the given self control number as a benchmark. For example, 12 gives a 75% chance of resistance, 9 gives a 37.5% chance, etc. Though paranoia is a hard thing to quantify in percentages.
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#3 |
Join Date: Dec 2013
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Self-control rolls are against 6, 9, 12, and 15. We can extend this sequence to cover the range 0-3-6-9-12-15-18-21 with each step costing 50% of the base cost. Hence, rolling against a self-control number of 18 is worth 0 points, while the guaranteed failure of rolling less than 0 is worth x3 the usual cost.
If a disadvantage applies all the time, you might then assume that it has a self-control number of 0, and an effective triple cost. If it gave 30 points, giving it a self-control number of 12 would reduce it's value to 10 points. |
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#4 |
Join Date: Jun 2006
Location: On the road again...
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I see nothing wrong with adding Self-Control ratings to most other mental, not-self-imposed disads that lack it, like Paranoid and Callous. (For the purposes of this, however, I wouldn't allow it on Pacifism.)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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This is wisdom. There are a small host of mental and social disads that would go fine with a Self-Control mitigator.
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#6 | |
Join Date: Jun 2006
Location: On the road again...
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__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#7 | |
Join Date: Oct 2008
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A self control type mechanic and lower price might make sense for such. |
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Tags |
disadvantages, rules question, self-control number |
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