Steve Jackson Games Forums Mitigating Disadvantages w/o Self Control Number
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 07-01-2015, 07:03 PM #1 Captain Joy     Join Date: Nov 2006 Location: Heartland, U.S.A. Mitigating Disadvantages w/o Self Control Number Are there any tried and true methods of mitigating Disadvantages that don't have a Self Control number? I welcome attempts to sell me appropriate GURPS titles. E.g. it won't surprise me a bit if something in the Power Ups line addresses this. This came up because I want my to Star Trek Andorians to be paranoid, and the stock Paranoid disadvantage seem to qualitatively fit the bill; but as written, the Disadvantage is just too debilitating. Something like adding a Self Control number might be all it needs, but I'm wanting to make sure I price it fairly and avoid unintended consequences. EDIT: If you want to see my current solution, jump to post #11. __________________ Last edited by Captain Joy; 07-02-2015 at 03:37 PM.
 07-01-2015, 07:08 PM #2 Calvin   Join Date: Jan 2014 Location: Calgary Re: Mitigating Disadvantages w/o Self Control Number In situations like this I use the % chance of resistance against the given self control number as a benchmark. For example, 12 gives a 75% chance of resistance, 9 gives a 37.5% chance, etc. Though paranoia is a hard thing to quantify in percentages.
 07-01-2015, 07:28 PM #3 Eukie   Join Date: Dec 2013 Re: Mitigating Disadvantages w/o Self Control Number Self-control rolls are against 6, 9, 12, and 15. We can extend this sequence to cover the range 0-3-6-9-12-15-18-21 with each step costing 50% of the base cost. Hence, rolling against a self-control number of 18 is worth 0 points, while the guaranteed failure of rolling less than 0 is worth x3 the usual cost. If a disadvantage applies all the time, you might then assume that it has a self-control number of 0, and an effective triple cost. If it gave 30 points, giving it a self-control number of 12 would reduce it's value to 10 points.
 07-01-2015, 07:30 PM #4 Phantasm     Join Date: Jun 2006 Location: On the road again... Re: Mitigating Disadvantages w/o Self Control Number I see nothing wrong with adding Self-Control ratings to most other mental, not-self-imposed disads that lack it, like Paranoid and Callous. (For the purposes of this, however, I wouldn't allow it on Pacifism.) __________________ "Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
07-01-2015, 08:50 PM   #5
evileeyore
Banned

Join Date: Jul 2006
Location: 100 hurricane swamp
Re: Mitigating Disadvantages w/o Self Control Number

Quote:
 Originally Posted by tbrock1031 I see nothing wrong with adding Self-Control ratings to most other mental, not-self-imposed disads that lack it, like Paranoid and Callous. (For the purposes of this, however, I wouldn't allow it on Pacifism.)
This is wisdom. There are a small host of mental and social disads that would go fine with a Self-Control mitigator.

07-01-2015, 08:55 PM   #6
Phantasm

Join Date: Jun 2006
Re: Mitigating Disadvantages w/o Self Control Number

Quote:
 Originally Posted by tbrock1031 I see nothing wrong with adding Self-Control ratings to most other mental, not-self-imposed disads that lack it, like Paranoid and Callous. (For the purposes of this, however, I wouldn't allow it on Pacifism.)
Quote:
 Originally Posted by evileeyore This is wisdom. There are a small host of mental and social disads that would go fine with a Self-Control mitigator.
And quite a few that don't, hence why I specified "not self-imposed". Quite a few mental disads are self-imposed, which adding a Self-Control Rating to would act kinda weird.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

07-01-2015, 11:55 PM   #7
weby

Join Date: Oct 2008
Re: Mitigating Disadvantages w/o Self Control Number

Quote:
 Originally Posted by tbrock1031 And quite a few that don't, hence why I specified "not self-imposed". Quite a few mental disads are self-imposed, which adding a Self-Control Rating to would act kinda weird.
While the standard self control roll might not be the right solution, I could well imagine someone say have a code of honor that they adhere to almost always but do slip from it time to time.

A self control type mechanic and lower price might make sense for such.

 Tags disadvantages, rules question, self-control number

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