Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 03-21-2020, 01:29 AM   #31
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Game-world size of hexes

Quote:
Originally Posted by larsdangly View Post
Chess, Go and Battleship are the only games of tactical movement and positioning that I can think of off-hand that treat movement and positioning on a square grid and that don't obviously suck.
And of those three, two don't use movement.

Also, grandmasters of chess and go are raising their eyebrows at the nekulturny parvenu that just turned up to the club.

But there are lots of traditional games that use square grids and they don't all suck.

The main advantage to TFT of hexes is that the range bins (range 0, range 1, range sqrt(3) & range 2, etc.) are much more distinct than they are for squares. For squares there's range 0, range 1, range sqrt(2), range 2, etc. and it's not obvious whether sqrt(2) goes with 1 or with 2.
David Bofinger is offline   Reply With Quote
Old 03-25-2020, 12:20 PM   #32
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Game-world size of hexes

If half hexes vex you, put furniture in them...
__________________
So you've got the tiger by the tail. Now what?
KevinJ is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:01 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.