08-05-2015, 12:26 PM | #41 | ||
Join Date: Jan 2012
Location: T'Pol's Ready Room
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Re: Dresden Files magic
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Regardless, with the notion that healing is very, very hard (regardless of however one reaches that), how do you reflect that in terms of the game? If RPM, maybe any and all healing spells are automatically Greater plus some other enhancement?
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08-05-2015, 04:04 PM | #42 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dresden Files magic
All Healing is automatically a Greater effect and the best that can be done is equal to *twice* what mundane healing could do (so 2d). Or, require a +300% cosmic (an additional 60 energy) on all attempts to heal anything higher than 2d.
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08-05-2015, 04:34 PM | #43 | |
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Join Date: Mar 2012
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Re: Dresden Files magic
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I'd personally at least require that path of body for healing be capped by physiology and at least one other medical skill.
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08-05-2015, 05:03 PM | #44 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dresden Files magic
Yeah, because no one practices it because it's considered too close to necromancy.
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08-06-2015, 01:48 AM | #45 |
Join Date: May 2009
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Re: Dresden Files magic
The more I read about the Dresden verse from all of you the more I think is that the people can be modeled by low skill RPM casters who are using grimoires, things that count as grimoires, and energy reserve with gadget limitations.
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08-06-2015, 03:12 AM | #46 | |
Join Date: Jul 2006
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Re: Dresden Files magic
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Perhaps we might require physician or surgery as a base skill for healing magic rather than thaumatology suchlike? (Unless, of course, like Kumori, you're actually using all out Necromancy - remember, she left a cold spot where she worked). |
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08-06-2015, 10:24 AM | #47 | |
Join Date: Aug 2006
Location: L.I., NY
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Re: Dresden Files magic
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The reason I prefer enchanted item granted Ritual Path Adept for foci, rather than treating it as a grimoire or energy reserve, is that in the stories, Harry's rod and staff don't make him more skilled or more powerful in general. They just help him focus his abilities when he's working fast and in less then perfect circumstances. For example, he doesn't use his staff when doing slow, careful thaumaturgy. It only seems useful for quick and dirty evocation. |
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08-06-2015, 10:56 AM | #48 |
Join Date: Aug 2006
Location: L.I., NY
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Re: Dresden Files magic
I've been thinking about how to deal with failures on evocation a bit more. At first I was just going to declare that all failures count as critical, but that might not be exactly what I want.
I remember a scene from one of the earlier books where Harry uses his fuego spell without his blasting rod, and it just comes out less focused, instead of a jet of flame, it is a broad wave of fire that sweeps across the space between him and the target. The target still took damage, but it was less, and the surrounding environment took a lot of the effect. I think I have a way to model that, but it might be a bit on the fiddly side. Evocation would still be casting on adept time, with a -5 penalty, but failure on the roll to cast the spell doesn't mean the spell doesn't go off. It means the spell is not controlled effectively. The margin of failure indicates how much of the effect of the spell goes where the caster doesn't want it, in approximately 20% increments. A miss by 1 indicates that most of the spell (perhaps 80% of the damage, or some effect possible with 80% of the energy gathered?) hits the intended target, and the rest spills out into the environment or the caster. A miss by 5 or more means the energy was completely uncontrolled and backlashes on the caster or causes indiscriminate effects in the environment around the caster. I'm borrowing from the Fate-based Dresden Files RPG, where poorly controlled spells can result in either backlash (bad effect on the caster) or fallout (bad effect on everything and everyone around the caster). I like the concept, but don't like the way DFRPG gave the player of the caster control of how much of the effect was taken as backlash and how much spilled out as fallout. I would base that on a Will roll. If the player makes the roll, it gives the caster some measure of control over whether he takes the backlash, or it affects people and things nearby. Greater margin of success gives greater control. Again, just making the roll or succeeding by one would shift the balance a bit in the direction the caster wants, and success by 4 or more would allow the caster to completely determine whether there is backlash or fallout. Anyone have suggestion for handling this more simply? I could see just leaving the bad effects of spell roll failures up to GM fiat, but personally I'd still use something like this as rough guidance. |
08-06-2015, 12:01 PM | #49 | ||
Join Date: Jan 2012
Location: T'Pol's Ready Room
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Re: Dresden Files magic
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08-06-2015, 12:09 PM | #50 | |
Join Date: Aug 2006
Location: L.I., NY
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Re: Dresden Files magic
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That's my hesitation, too much math and an extra die roll. Like I said, I might just say to my players that as GM I adjudicate the effects of missed spell casting rolls, and use the ideas I laid out in that post as a rough guide. |
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