06-02-2016, 08:11 AM | #1421 |
Join Date: Feb 2009
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Re: Ravens N' Pennies - GURPS Content Posts
What's your experience with 'high' point total advancement?
To an extent, to me it seems that a character who goes from 300 to 950 has 'advanced' less than a character who goes from say 112 to 350 Admittedly 300 isn't that 'high', I just don't have experience with higher point characters advancing I know back when I used to run D6 Star Wars and related I used to give out more CP as characters got higher powered due to the scaling cost of raising stuff |
06-02-2016, 06:52 PM | #1422 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
That's a little tricky because this is really two questions: "How quick should high point total characters advance" and "How much should I give them." And, arguably if you use something like Impulse Buys "How many points extra should I put out given genre expectation and game style."
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So my general rules for advancement - regardless of campaign, genre, or point total (though I rigorously enforce #2 in games with points over 1,000):
Obviously some of these change depending on the campaign and style, but this is how I keep my campaigns going.
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06-05-2016, 09:39 AM | #1423 |
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Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Carpe Blogiem: Where's My Gorram Patreon Specials?!
Read this is you are one of my patrons on Patreon.
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06-07-2016, 12:57 AM | #1424 |
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Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Boil and Bubble: Power Reserve Magic
So I had an interesting idea about how I might approach dynamically opposed magical energies. Here it is. Enjoy.
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06-14-2016, 04:32 PM | #1425 |
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Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Gamemaster's Guidepost: Decomplicating Combat
GURPS combat can get complicated quickly if you're not careful. I talked a bit about how you can simplify it more - even if you complicate it first.
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06-14-2016, 07:16 PM | #1426 | |
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Re: Ravens N' Pennies - GURPS Content Posts
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06-14-2016, 07:47 PM | #1427 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Didn't even look at it, honestly.
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06-16-2016, 04:24 PM | #1428 |
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Re: Ravens N' Pennies - GURPS Content Posts
Boil and Bubble: Bless as a Sorcery Spell
I weigh in on "How do I build a trait that gives me +1 to everything?" In short: You can, but it's expensive and probably best built as a variation of the Blessed advantage.
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06-16-2016, 08:29 PM | #1429 |
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Re: Ravens N' Pennies - GURPS Content Posts
How did you get 65? I admit, I see 50 and 5 as the two components, so would think 55
Also Sorcery spells usually tend to have 'No Signature' on them I think Sorry, I admit I am far from a Sorcery expert, but am trying to understand it Edit - Also, do you think it would be reasonable to allow as a Sorcery spell in a Genericesque High Fantasy campaign if Magic Magic and the Magic Magic Bless spell are allowed? |
06-16-2016, 08:47 PM | #1430 | |||
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Re: Ravens N' Pennies - GURPS Content Posts
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Absolutely. It's mostly 3rd edition legacy garbage that stops it from being used as a general magic spell.
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