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Old 05-25-2016, 11:36 PM   #1411
Christopher R. Rice
 
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The Hurt Locker: Gear Repositories for What's In a Lair?

Today is GURPSday and I noodle around with one of my recent articles: "What's in a Lair?"
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Old 05-25-2016, 11:41 PM   #1412
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I'm also looking for some topics to beef up the Hurt Locker and Boil and Bubble. So if anyone has any thoughts or ideas there - post 'em. For the Hurt Locker, I've already got some entries down for load-outs, so unless it's a really cool idea ignore that part. Basically, I'll looking for ideas for gear. Thanks, y'all!
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Old 05-29-2016, 07:19 AM   #1413
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GURPS101: Wildcard Races

As foretold by prophecy "On the breaking of the keys and their reformation the great codex shall appear and instruct the hero in the ways of its wisdom." Today's a two-fer for patrons. First up is "Wildcard Races" an idea I've had for a while that I originally slatted for Pyramid, but I don't like stuff sitting in the slushpile (there is no slushpile). Why have it sit when I could get it up on Patreon and submit MORE material to Pyramid? Anyways, it's fairly obvious: What would a "wildcard" race look like?

Today's content is purely available to Patreon patrons (who can go here for content). Go become a patron if you want to read it.
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Last edited by Christopher R. Rice; 05-29-2016 at 07:33 AM.
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Old 05-29-2016, 07:32 AM   #1414
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Default Re: Ravens N' Pennies - GURPS Content Posts

Gamemaster’s Guidepost: Contemporary Encounter -
The Black Sun Road


Also originally a Pyramid article - but now just for Patreons I detail a possible encounter in modern day where walking the Black Sun road can get you into the underworld...

Today's content is purely available to Patreon patrons (who can go here for content). Go become a patron if you want to read it.
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Old 05-31-2016, 11:54 PM   #1415
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Carpe Blogiem: Aeon Team Rosters - Part II

Continuing my examination of my interconnected Aeon universe with a look at the B-Team. B in the B-Team is for Best Team.
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Old 06-01-2016, 07:51 AM   #1416
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Default Re: Ravens N' Pennies - GURPS Content Posts

I could not continue to support you =(. Dolar is freaking high in my country and I also have problems with the security of my credit card... shame =(
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Old 06-01-2016, 01:23 PM   #1417
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Quote:
Originally Posted by Mateus View Post
I could not continue to support you =(. Dolar is freaking high in my country and I also have problems with the security of my credit card... shame =(
It's cool. I know you guys are going through a rough patch. I appreciate all your prvious support anyways. :-) You look after you.
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Old 06-02-2016, 06:41 AM   #1418
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Gamemaster's Guidepost: Playing With High Point Totals

I've been asked multiple times how I GM high-point total campaigns. Well, the same way you GM any other campaign if I'm being honest, but there are a few rules and guidelines I try to follow.
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Old 06-02-2016, 07:26 AM   #1419
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I'll admit I love high stats, they cause happiness and joy

Part of it was prior to GURPS experience with other systems, where having an 18 in your primary attribute (or better!) was a reason for joy and celebration

Partly because of the default issue so that if no one actually bought Hydrology (is that even a GURPS skill? If so Jaina the Mageling should probably buy it, given she is a Hydromancer) somebody can hopefully wing it well enough, and not end up being 'and now the party goes to Monster.com and posts a want ad for a hydrologist'
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Old 06-02-2016, 07:41 AM   #1420
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It's an Expert Skill, yes. :-)
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