Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-19-2018, 10:42 PM   #11
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: Astroduel

Reading David's old post, it looks like the equal damage for proximity and impact fusing does have some fairly well-thought out rationale behind it. The game effects are a bit odd, if hardened armor is the norm on warships, but I may have to retract what I said about lowering the damage of proximity detonations being more logical.
Michael Thayne is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:04 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.