09-12-2016, 08:59 PM | #31 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Options for GURPS Banestorm - 11 years later
Yes, that's what I was referencing. Yrth's "hell" doesn't support (or deny) the truth of any one cosmology at all.
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09-13-2016, 11:27 AM | #32 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Options for GURPS Banestorm - 11 years later
Quote:
I've always seen the mysticism as something that comes off agnostic rather than atheist. And I don't see divine favor as breaking that in any way. But it would seem that you believe otherwise.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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09-13-2016, 01:52 PM | #33 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Options for GURPS Banestorm - 11 years later
Quote:
Quote:
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09-13-2016, 01:57 PM | #34 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Options for GURPS Banestorm - 11 years later
That's the mechanic we use to describe the effect, but it can be rationalized as something else. I believe Mailanka uses it to describe the Force of the Star Wars Universe, which is definitely not a god.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-13-2016, 02:02 PM | #35 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Options for GURPS Banestorm - 11 years later
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Certainly using these rules in Yrth would make it look a lot like God does exist, to the point that I think it would be a major departure for the setting, even if you did have some meta explanation that the characters aren't aware of in-setting. Quote:
Last edited by sir_pudding; 09-13-2016 at 02:06 PM. |
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09-13-2016, 02:06 PM | #36 |
Join Date: Sep 2004
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Re: Options for GURPS Banestorm - 11 years later
Look, if you don't want Divine Magic in your game, that's your call. But if others like myself want to add it to our Banestorm campaigns, that's our call. Simple as that.
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09-13-2016, 02:08 PM | #37 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Options for GURPS Banestorm - 11 years later
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I think you should add Pulp Guns to your game; it came out after Banestorm. :) |
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09-13-2016, 02:08 PM | #38 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Options for GURPS Banestorm - 11 years later
It doesn't appear to have intelligence or agency, though. It's more like a space opera Higgs field that permeates all of the universe. The personal element that is so essential to the Abrahamic faiths isn't there.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-13-2016, 02:12 PM | #39 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Options for GURPS Banestorm - 11 years later
That personal element would be present with Christian and/or Muslim miracle workers though.
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10-03-2017, 10:55 PM | #40 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: Options for GURPS Banestorm - 11 years later
Quote:
According to Lucas, the Force is explicitely a deity, just not specified and with no specific dogma: https://en.wikipedia.org/wiki/The_Fo...original_films And people talk about 'following the will of the Force" and "let the Force guide you" all the time, and a distinct directing guide is noted on several occasions. There's a mind behind it, whatever it is. For my Banestorm, that's pretty well what all of the religions are tapping into, although each of their mystics appear to be talking to their specific deity if they have any divinatory ability.
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Paul May | MIB 1138 (on hiatus) Last edited by Kax; 10-03-2017 at 10:59 PM. |
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Tags |
banestorm, gurps banestorm |
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