05-26-2020, 11:58 AM | #1 |
Join Date: May 2010
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Designing an apocalypse to order
I'm designing a sci-fi setting, and want to apocalyptic war in the backstory. The reason for this is (1) to reduce the importance of Earth relative to interstellar space colonies (settled with the help of "precursor" FTL tech founder under the ice of Phobos), and (2) kneecap technological progress for 200 years while the space colonies have time to grow. Alien force-screen tech served as an enabler for "torch drives" (drives that are simultaneously high-thrust and high Isp, though "high Isp" is still only on the order of about 30,000 seconds in this context). Otherwise technology is stuff like below-human-level AI, fusion, lasers used as space weapons but not able to totally replace slugthrowers, and similar.
Nuclear weapons seem well-suited to the result I'm going for—among other things, after 200 years the radiation should mostly have faded on Earth. But I'm contemplating adding other stuff. I'm tempted to add "alien nanoplagues" to the tech assumptions above. Or purely earth-made bioweapons. There's also the possibility of using fusion drives to slam comets into Earth—hitting the US eastern seaboard with a comet or two (of carefully chosen size) is tempting both in terms of "America is the great fallen civilization people look back to" and ensuring the dominance of the metric system. But I'd like input on fine-tuning the details so that they're actually consistent with my desired result. As opposed to say, "Earth becomes uninhabitable for a generation" or "Earth is Mad Max land for three centuries or more". |
05-26-2020, 12:18 PM | #2 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Designing an apocalypse to order
If you plan on having your PCs actually visit Earth at some point (or your campaign starts on Earth), then consider using After The End to work out some of the finer details of the apocalypse. That book has an "Apocalypse designer guide" that will really help work out the nitty gritty of how things ended. If the PCs probably won't visit Earth, or will spend very little time on it, then you can have vague myth and rumors reach the PCs ears with little detail, so you won't need to work so hard on writing up the apocalypse. You can just hand wave it away as "Nuclear War between world powers devastated most urban areas. Hardly anyone even remembers how it started anymore."
Tangential idea: somebody discovered another precursor device that disrupts precursor shield technology. It was used to make some fusion drives catastrophically fail in the war or a terrorist attack. This either contributed to how the war started, or how the war escalated to the point where nuclear weapons were used. The disruption tech was mostly lost in the war.
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05-26-2020, 01:02 PM | #3 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Designing an apocalypse to order
What about... bombardment?
So, Earth becomes more and more dependent on orbital resources, most notably power stations tethered to the tops of space elevators. The workers on these platforms, though, are treated poorly. Eventually, tentions boil over and there's a public massacre. A sympathetic group of astroid miners decides to shoot a bunch of asteroids at Earth in retaliation. They initiate dozens of strikes and make demands promising to reveal coordinates once said demands are met. They are not taken seriously and the facility is destroyed as an example. Months later, an asteroid comes streight out of the sun, where instruments weren't looking and would have a hard time spotting it. The impact is devastating to population and production. Some of the others are found, but not all. The population lives in fear. Impacts happen every 6 months to 10 years. Compounding this economic damage is that almost nobody of wealth stays on Earth. Those who can flee, do. Thise who stay can't afford to build any kind of viable detection or deflection system and every time recovery seems to be on the way, destruction rains from the sky. |
05-26-2020, 01:06 PM | #4 | |
Join Date: Aug 2007
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Re: Designing an apocalypse to order
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I'd seize upon the inspiration of the moment and ahve earth devastated by natural plagues with the surivors of those shooting at anyone who comes near. The space colonies would survive better because they were easy to isolate and the smaller (but higher tech) populations were easier to genetically engineer. Tell your PCs they were all born with Resistance to Disease +8 and you won't realy have to explain that much.
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Fred Brackin |
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05-26-2020, 01:14 PM | #5 |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Designing an apocalypse to order
"Slamming comets into the planet" would be more a K-T Event sort of thing, I would think, rather than the more, ah, genteel apocalypse you seem to have in mind.
Perhaps a limited nuclear war, like the 1995 World War Three from Twilight: 2000 or the Great War of 2077 from the Fallout franchise, although you'd need to find a reason why it fizzled. (One idea I've been toying with: the nukes were all launched as in an all-out exchange, but it turned out that they had a high failure rate while in storage so only about a quarter of them actually exploded. This would be enough to devastate large urban centers and major military installations, leading to a collapse of centralized government, while still leaving enough people and salvageable technology to permit Earth to reach out again in a mere two centuries. Frankly, two of the things preventing this in Fallout are the radstorms, which don't seem to conform to our laws of physics, and the occasional direct intervention of the Zetans, who I assume have their own reasons for fearing humans aside from Zetans' innate cruelty and viciousness.)
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If you break the laws of Man, you go to prison. If you break the laws of God, you go to Hell. If you break the laws of Physics, you go to Sweden and receive a Nobel Prize. |
05-26-2020, 01:58 PM | #6 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Designing an apocalypse to order
We are admittedly well outside my expertise, but wouldn't that depend upon the mass and velocity of impacting objects? We do get impacts every so often with varying levels of damage, so something between "moderate crater" and "everyone dies" seems plausible. Indeed, documenteries love to measure the strength of meteor impacts in atomic bomb equivalents.
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05-26-2020, 02:27 PM | #7 | |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Designing an apocalypse to order
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FYI: Laser burns HURT! |
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05-26-2020, 04:42 PM | #8 | |
Join Date: Aug 2004
Location: traveller
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Re: Designing an apocalypse to order
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Or, perhaps, this is what touches off WWIII: lack of intel on who is controlling the comet leads to paranoia, recriminations, and then a wet-squib war when attempts to deflect it fail. |
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05-26-2020, 06:12 PM | #9 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Designing an apocalypse to order
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Last edited by ak_aramis; 05-26-2020 at 06:16 PM. |
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05-27-2020, 06:01 PM | #10 |
Join Date: Mar 2005
Location: near Houston
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Re: Designing an apocalypse to order
Zombie apocalypse, aka use of weaponized rabies that goes terribly wrong.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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