11-14-2014, 03:46 PM | #11 | |
Join Date: Mar 2013
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Re: Point Defence on a Dreadnought Battlesuit
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11-14-2014, 04:37 PM | #12 |
Join Date: Jun 2013
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Re: Point Defence on a Dreadnought Battlesuit
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11-14-2014, 06:08 PM | #13 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Point Defence on a Dreadnought Battlesuit
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11-15-2014, 08:21 AM | #14 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: Point Defence on a Dreadnought Battlesuit
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Though as a GM I would let a point defense set to act as a "parry" as a last resort but keep in mind that means the missile explodes pretty much on top of you...
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11-15-2014, 09:39 AM | #15 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Point Defence on a Dreadnought Battlesuit
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11-15-2014, 11:35 AM | #16 |
Join Date: Oct 2013
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Re: Point Defence on a Dreadnought Battlesuit
What about the Area Defense perk from Gun-fu p.17? That provides a parry roll at -15 base for speed/size, and while it's noted as highly cinematic it seems more like it's highly cinematic _for humans_, and much more reasonable for an AI-controlled laser with ETS and targeting/stabilization software shooting down larger projectiles.
As a side note, assuming a skill-16 AI with ETS and an acc-12 laser gives you an area parry of (16/2 + 3 -15 +6 + 12) = 14, which seems quite decent. |
11-15-2014, 11:46 AM | #17 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: Point Defence on a Dreadnought Battlesuit
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Of course by TL 11 this technology is gonna be just a bit more capable, even if Transhuman Space style SAIs don't pan out just having access to compacted lasers and hyper-velocity rail guns will make for far better interception tech.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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11-15-2014, 12:23 PM | #18 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Point Defence on a Dreadnought Battlesuit
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11-15-2014, 01:24 PM | #19 | |
Join Date: Jun 2013
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Re: Point Defence on a Dreadnought Battlesuit
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11-15-2014, 02:06 PM | #20 | |
Join Date: Jun 2013
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Re: Point Defence on a Dreadnought Battlesuit
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Enhanced Tracking seems unnecessary, as it would be impressive enough if a point defense weapon could reliably fend off one threat per second, let alone multiple. The question is, is there a better way to try to Aim at incoming missiles before shooting them? I don't like the idea of giving Gunslinger to an AI, but if we could extract "All Attacks have the Aim bonus," that would seem to work. Should the AI simply Aim at missile on the first second of their approach, and accept that it has to make snap shots against missiles that would reach it within a second? |
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